METHOD IN MAD­NESS

Gadgets and Gizmos (India) - - LEVEL UP -

The Caped Cru­sader has re­turned and this time all the ac­tion takes place un­der the open skies of Arkham City, a closed sec­tion of Gotham that in­car­cer­ates evil mas­ter­minds. Un­like in Arkhama­sy­lum, the pre­vi­ous edi­tion, where you had to make your way through claus­tro­pho­bic rooms of the loony bin, in Arkham­c­ity, Bat­man uses his de­tec­tive skills to find the mys­te­ri­ous psy­chi­a­trist Hugo Strange and stop this mad district from spi­ralling out of con­trol. This is a multi-starred game with mind­bog­gling chal­lenges thrown at you by the Rid­dler and the usual sus­pects—the Pen­guin, Two-face and Cat­woman. Hard­core fans of Bat­man and Stana Katic (best known for play­ing De­tec­tive Kate Beck­ett in TV se­rial Cas­tle) will be happy to know that the beau­teous ac­tor will voice the char­ac­ter of Talia al Ghul, daugh­ter of Bat­man’s arch­en­emy Ras al Ghul.

Re­al­ism is the key to Arkham­c­ity— our hero can take only a few bul­let shots be­fore Game Over starts flash­ing on the screen. The game has a sto­ry­line but you are not bound to stick to it; you are free to wan­der around, seek­ing out hid­den se­crets, side mis­sions, or sim­ply beat­ing the liv­ing day­lights out of Gotham’s vilest res­i­dents. There’s al­ways some­thing to do, and as you progress through the game you’ll un­lock new equip­ment and abil­i­ties that en­able you to visit ar­eas pre­vi­ously in­ac­ces­si­ble.

With new games come cool

new moves and giz­mos. Bat­man’s new stun gun is awe­some. Stun an op­po­nent and you get a spe­cial as­sault move that in­creases the combo me­ter and un­locks more spe­cial moves (knock­ing out a sin­gle en­emy, per­ma­nently break­ing an en­emy’s weapon, knock­ing all nearby en­e­mies down). The stealth mode—a key com­bat skill—is es­pe­cially en­gag­ing. Some sit­u­a­tions also re­quire spe­cial tac­tics, such as hostage sit­u­a­tions. The good old jump­ing down on foes from build­ing rooftops never gets old, and the street crawl­ing while con­fronting in­creas­ingly dif­fi­cult foes adds to the punch—lit­er­ally. As Bat­man re­mains a paci­fist su­per­hero and re­fuses to kill un­der any cir­cum­stances, this ide­al­is­tic ap­proach can back­fire at times… a pre­vi­ously de­feated ma­niac can reap­pear at any time.

With his faith­ful but­ler Al­fred help­ing an­a­lyse data and send­ing additional equip­ment, you can be sure Arkham­c­ity will not mark the death of Bat­man as a hero. Com­mis­sioner Gor­don’s daugh­ter acts as a guide and re­searcher and the cavalry—cat­woman, Robin, Nightwing—all of­fer help in times of need. If Arkhama­sy­lum was a ground break­ing game, Arkham­c­ity bests its pre­de­ces­sor and can eas­ily be ti­tled as one of the most out­stand­ing Bat­man games ever. The jaw drop­ping graph­ics and im­pres­sive lip sync­ing should makes ev­ery­one take up a

batarang.

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