Game on: Console to phones GADGETS
An increasing number of popular console games are being adapted for smartphones
From attracting casual players looking to level up on Angry Birds and Candy Crush Saga, or break records on Temple Run and Fruit Ninja, the mobilegame market has evolved, so much so, that today, console games are making their way to mobile phones. This, as core titles such as Clash Of Clans are also gaining popularity.
“This is a result of the mass adoption of smartphones and an exponential increase in the number of mobile gamers in the past four-five years. Game developers, too, prefer mobile devices to consoles as it takes lesser time to develop these titles,” says Ankush Gera, CEO, Junglee Games.
Experts are, however, not surprised by the trend. Mobile gaming has been on the rise for nearly a decade. With smartphone graphics and processors improving, gamers, who, perhaps, earlier played on consoles such as Nintendo or web-based games on PCs, are opting to spend that time on their phones instead. Naturally then, titles are being adapted for this audience. So, while franchises such as Hitman, Rayman Jungle Run, Lara Croft and Minecraft successfully made the transition from console to mobile, cult indie title Skullgirls and Titanfall, among others, are also going the smartphone way.
That would explain why, for the first time, mobile gaming revenues are set to outstrip the money generated by console and PC games in 2016, according to research firm Newzoo. Games from tablets and smartphones will generate a total of $36.9 billion in revenue. In comparison, PC games will bring in $31.9 billion while console gaming will generate $29 billion in revenue. This is probably also why gaming companies such as Nintendo and publishers such as Electronic Arts and Activision Blizzard, among others, are warming up to the mobile-gaming market.
But experts are quick to add that not all titles can make the transition. “Some console games still produce experiences that mobile games can’t truly replicate. They also cater to diverse needs of players who want to be engaged on a game for multiple hours,” says Roopak Nair, chief marketing officer and business leader of Live Games at Reliance Entertainment – Digital. The size of these games is also a concern because it becomes hard to run a heavy game on mobile devices.
To make it easier for developers to utilise the opportunity, smartphones are keeping pace too. Even at an entry-level price point, they offer good specs, enough processing power and more RAM to help users play intensive games. Other features such as haptic feedback, better display resolution and chips that can handle heavy gaming experiences are some offerings that are improving the overall mobile-gaming experience.
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