Godot Engine adds VR support
Godot Engine contributors have finally presented the much awaited Godot 3.0.
With this new release, Godot Engine, an open source game development tool, has released a new build too. In the new release, it has introduced support for VR projects into the mix.
Both open source and free to use, Godot Engine is a game development engine that offers a wide variety of developers a chance to dabble in creating VR games.
The 3.0 release of Godot Engine introduces ARVRServer implementation. Right now, this means that developers will be able to create VR projects for either SteamVR or Google Cardboard-style mobile VR. But down the line, the Godot Engine team says that AR support is expected as well.
The release comes with a brand new renderer with state-of-art PBR workflow for 3D. Other features include an improved assets pipeline, GDNative, to load native code as plugins, C# 7.0 support and Bullet as the 3D physics engine.
Godot Engine 3.0 has an almost entirely new core, as well as several top-notch new features. In Godot 3.0, writing shaders is very easy, and it uses a custom language that supports most of the GLSL specifications. You can check out the full patch notes at the Godot Engine website for more details on all the new features.