Godot En­gine adds VR sup­port

OpenSource For You - - Fossbytes -

Godot En­gine con­trib­u­tors have fi­nally pre­sented the much awaited Godot 3.0.

With this new re­lease, Godot En­gine, an open source game de­vel­op­ment tool, has re­leased a new build too. In the new re­lease, it has in­tro­duced sup­port for VR projects into the mix.

Both open source and free to use, Godot En­gine is a game de­vel­op­ment en­gine that of­fers a wide va­ri­ety of de­vel­op­ers a chance to dab­ble in cre­at­ing VR games.

The 3.0 re­lease of Godot En­gine in­tro­duces ARVRServer im­ple­men­ta­tion. Right now, this means that de­vel­op­ers will be able to cre­ate VR projects for ei­ther SteamVR or Google Card­board-style mo­bile VR. But down the line, the Godot En­gine team says that AR sup­port is ex­pected as well.

The re­lease comes with a brand new ren­derer with state-of-art PBR work­flow for 3D. Other fea­tures in­clude an im­proved as­sets pipe­line, GDNa­tive, to load na­tive code as plug­ins, C# 7.0 sup­port and Bul­let as the 3D physics en­gine.

Godot En­gine 3.0 has an al­most en­tirely new core, as well as sev­eral top-notch new fea­tures. In Godot 3.0, writ­ing shaders is very easy, and it uses a cus­tom lan­guage that sup­ports most of the GLSL spec­i­fi­ca­tions. You can check out the full patch notes at the Godot En­gine web­site for more de­tails on all the new fea­tures.

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