Aegis Tech­nolo­gies launches com­bat ve­hi­cle de­tec­tion and iden­ti­fi­ca­tion

SP's MAI - - SIMULATION -

Huntsville, Alabama-based Aegis Tech­nolo­gies com­pany has launched a games-based com­bat iden­ti­fi­ca­tion and recog­ni­tion trainer known as com­bat ve­hi­cle de­tec­tion & iden­ti­fi­ca­tion (C-ID). The prod­uct has been se­lected as a fi­nal­ist in this year’s IITSEC Se­ri­ous Games Show­case & Chal­lenge.

The com­pany is now us­ing its vi­su­al­i­sa­tion tech­nolo­gies to ad­dress a new area of train­ing, ve­hi­cle recog­ni­tion skills for UAV op­er­a­tors. A move that is likely to be the first of a se­ries of projects where the com­pany lever­ages proven tech­nolo­gies into new ar­eas of train­ing.

Dur­ing the prod­uct devel­op­ment phase, re­search was un­der­taken by con­sult­ing with the US De­part­ment of De­fense and in­dus­try sub­ject mat­ter ex­perts as well as analysing mil­i­tary trend re­ports that show frat­ri­cide and com­bat ve­hi­cle recog­ni­tion are still is­sues in cur­rent op­er­a­tions. Devel­op­ment of C-ID be­gan by de­ter­min­ing what ve­hi­cles are most com­monly used in com­bat, both friendly and en­emy, pro­vid­ing a train­ing en­vi­ron­ment to ed­u­cate the user on those ve­hi­cles (from the so-called ‘C-ID train­ing garage’ data­base) and then plac­ing them in a real­is­tic en­vi­ron­ment that will al­low them to test their pro­fi­ciency in pos­i­tively iden­ti­fy­ing the ve­hi­cle and en­gag­ing the threat if ap­pro­pri­ate.

The new train­ing sys­tem chal­lenges play­ers to em­bark on a se­ries of mis­sions in a va­ri­ety of bat­tle­field en­vi­ron­ments; cor- rectly iden­ti­fy­ing com­bat ve­hi­cles and then de­ter­min­ing if they are friend or foe. Af­ter fa­mil­iaris­ing them­selves with the features of 30 po­ten­tial ve­hi­cle tar­gets in the C-ID train­ing garage, the trainee en­ters the bat­tle­field en­vi­ron­ment and must lo­cate and se­lect ve­hi­cle tar­gets, eval­u­ate and iden­tify with the op­tion to zoom and then se­lect the ve­hi­cle ID from an on-screen set of op­tions. An on­screen af­ter ac­tion re­view pro­vides the player in­stant feed­back on their per­for­mance and gives them a pro­fi­ciency rank­ing.

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