Vr boom brings ro­bots, sand­cas­tles to china

The Sunday Guardian - - The Week -

GUIYANG: Gi­ant ro­bots and fu­tur­is­tic cy­ber­punk cas­tles rise out of lush moun­tain slopes on the out­skirts of Guiyang. Wel­come to China’s first vir­tual re­al­ity theme park, which aims to ride a boom in de­mand for vir­tual en­ter­tain­ment that is set to pro­pel ten­fold growth in the coun­try’s vir­tual re­al­ity mar­ket, to hit al­most $8.5 bil­lion by 2020. The 330-acre park in south­west­ern Guizhou prov­ince prom­ises 35 vir­tual re­al­ity at­trac­tions, from shoot-‘em-up games and vir­tual roller­coast­ers to tours with in­ter­stel­lar aliens of the re­gion’s most scenic spots. The $1.5-bil­lion Ori­en­tal Science Fic­tion Val­ley park, is part of China’s thrust to de­velop new driv­ers of growth cen­tered on trends such as gam­ing, sports and cut­ting-edge tech­nol­ogy, to cut reliance on tra­di­tional in­dus­tries. The park says it is the world’s first of its kind, al­though vir­tual re­al­ity-based at­trac­tions from the United States to Japan al­ready draw in­ter­est from con­sumers and video gamers seek­ing a more im­mer­sive ex­pe­ri­ence. The Fic­tion Val­ley park will of­fer tourists bungee jumps from a huge Trans­former-like robot, and a stu­dio de­voted to pro­duc­ing vir­tual re­al­ity movies. Most rides will use VR gog­gles and mo­tion sim­u­la­tors to thrill users.

Ori­en­tal Science Fic­tion Val­ley park

Newspapers in English

Newspapers from India

© PressReader. All rights reserved.