Far Cry in­stal­ment shows no great im­prove­ment

Bray People - - ENTERTAINMENT -

FAR Cry 4. Boiled down, its’s es­sen­tially Far Cry 3 with more col­lectible stuff and a sto­ry­line that doesn’t so much dis­ap­point but crash and burn.

You are cast as Ajay Ghale, an Amer­i­can who has come to the fic­tional Hi­malayan na­tion of Kyrat. You then take up the cause of The Golden Path, which is the same rebel seper­atist group founded by your de­parted mother.

You then em­bark on an em­barass­ingly bad cam­paign that sees you deal with the same nar­ra­tive is­sues that so plagued Far Cry 3, ex­cept so much worse this time around you would sus­pect Ubisoft may be hav­ing a bit of a laugh at us.

That be­ing said, if you do your ut­most best to ig­nore the sto­ry­line, the lu­di­crous sim­i­lar­i­ties to other games in the Ubisoft fam­ily (like tear­ing pro­poganda off the walls - As­sas­sin’s Creed) and the fact that it feels like a re­work of the pre­vi­ous ti­tle, you’ll surely find many thrills in the Nepal-like Kyrat.

Break­ing free from the hum-drum nar­ra­tive and ex­plor­ing the wilder­ness is an ab­so­lute must. You can never com­plain of hav­ing noth­ing to do in Far Cry 4. Per­haps you need to lib­er­ate an out­post from Min’s army.

You can sneak around stab­bing foes and hurl­ing knives into un­sus­pect­ing en­e­mies, or you could throw a slap of meat in and in­vite along a deadly preda­tor to the party. If your feel­ing par­tic­u­larly de­struc­tive, even rid­ing an ele­phant into bat­tle isn’t out of the ques­tion.

This cease­less bar­rage of ac­tiv­i­ties be­gins to grate after a while. You lib­er­ate an out­post and drive away, and you’re al­ready be­ing bom­barded in ten seconds by no­ti­fi­ca­tions that it’s un­der at­tack. Should you du­ti­fully pro­tect your peo­ple, you may find that the same crowd are un­der at­tack again in the next breath.

For me, a sand­box with so much po­ten­tial for roam­ing and chance en­coun­ters shouldn’t be cease­lessly pulling you back to the same grind.

It’s a prob­lem­atic cam­paign, that is only made worse by aw­ful char­ac­ters, but the world it­self is ex­tra­or­di­nary.

When you cir­cum­vent Far Cry 4’s ma­jor the­matic flaws, in­con­sis­tent mis­sions, and in­ces­sant nag­ging you will find the game you came look­ing for. Far Cry 4 de­picts the gamut of fac­tors that de­cide both a video game’s suc­cess and its fail­ure. Hard to rec­om­mend to a long-time fan, but cer­tainly not the worst place to start your jour­ney (Far Cry 2, im look­ing at you).

You Can never Com­plain of hav­ing noth­ing to do in Far Cry 4.

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