Jurassic World Evolution
Needs more Jeff Goldblum. While pretty much every film project can also be summed up thus, theme park simulator Evolution is in particular need of a lot more of the 65-yearold American’s dulcet tones.
Goldblum acts as a hands-off guide to your dino empire, in which you research DNA to bring the giant lizards back to life and then create a Jurassic World-style park to house them. But so little is explained that, at least initially, you’re left fumbling with the interface and floundering as to how to meet certain goals. This steep on-ramp could have been smoothed with extra Goldblum and fewer distracting tasks that can’t even be completed until much later in the game.
That said, there’s a perverse pleasure in constructing a convoluted playground of labs, monorails, enclosures, shops and hotels, knowing full well that nature will out eventually. Inevitably, the dinos escape and run riot, and that’s when Evolution moves up a gear, forcing you to prioritise your responses and lifting the game from its repetitive torpor.