“The filmmakers were in awe of how much consumers will pay for a videogame”
received no pre-launch market research. “I believe in the vision of David [Cage]. Besides, when you ask people what they would like, most of the time they tell you about what they have already enjoyed.”
Although role-playing games are nothing new, the depth and ambition of Heavy Rain is an important step forward, and Quantic Dream is open to the idea of collaborating with established film-makers and studios.
“We can take the talent from wherever,” de Fondaumière said, “but they have to understand how it works. We’ve worked with some Hollywood writers in the past, and sometimes it didn’t work out. Writing a linear story and an interactive one are not the same thing.
“To take [screenwriting] and go into the interactive world is a step further, and not all scriptwriters can make this step. There is education to be done and we’re starting to do it.”