“You can even swap weapons by voice com­mand, which makes a big dif­fer­ence in the heat of bat­tle”

The Irish Times - Friday - The Ticket - - Games&apps -

its play­ers. You can sit in a dark­ened room play­ing and the lack of light won’t af­fect Kinect in any way, un­like other games that use its mo­tion-sens­ing ca­pa­bil­i­ties.

For­get about wav­ing your hands around or con­tort­ing into odd po­si­tions to con­trol your char­ac­ters; it just wouldn’t work for this game. Us­ing voice is sim­ple, ef­fec­tive, and makes Mass Ef­fect 3 more im­mer­sive.

It’s got the back­ing of Bioware’s Aaron Flynn, who de­scribed it “the best game in the se­ries”. “Mass Ef­fect has al­ways been a fran­chise about in­tense game­play, choices with con­se­quence and in­ter­ac­tion with char­ac­ters,” Flynn said. “Now we’re tak­ing that to the high­est level so far.”

That may make the cru­cial dif­fer­ence to Xbox play­ers who have yet to be con­vinced about Kinect. Although the com­pany has sold more than 18 mil­lion of the de­vices, Mi­crosoft’s David Den­nis said there are about 66 mil­lion con­soles out there. It’s not a bad av­er­age by any stretch, but it means there are a lot of gamers out there who have yet to take up Kinect.

Kinect makes Mass Ef­fect 3 eas­ier to play on Xbox. There’s no more search­ing through menus to in­struct your team to move for­ward, carry out cer­tain at­tacks or adopt tac­ti­cal po­si­tions. It’s all done by voice and, af­ter a while, it be­comes sec­ond na­ture. You can even swap weapons by voice com­mand, which makes a big dif­fer­ence in the heat of bat­tle.

Of course, there are some lim­i­ta­tions. Kinect does bet­ter pick­ing up voices in a qui­eter en­vi­ron­ment, for ex­am­ple. But could this see a grad­ual ac­cep­tance of Kinect by core gamers, in­stead of pi­geon-hol­ing the con­troller as a “ca­sual” gamer’s de­vice? With more games set to in­clude Kinect el­e­ments, this could soon be a re­al­ity.

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