Ratchet & Clank: Qforce

The Irish Times - Friday - The Ticket - - FUN & GAMES - CIARA O’BRIEN

7 cert, Sony, PS3, Vita I al­ways have a soft spot for Ratchet & Clank. If you’re look­ing for some­thing that is pure fun, you can’t beat Isom­niac’s duo. Qforce is no ex­cep­tion. It seems sim­ple enough at first – tower de­fence that puts the Qforce base at the heart of it – but it’s not quite as easy as that. There are shields on each of the plan­ets that need to be kicked into life. In be­tween the at­tacks on the base, your task is to find th­ese de­fences and re­ac­ti­vate them. The task is made all the harder by a lack of weapons. To find some equip­ment to de­fend your­self against the en­e­mies, you have to ex­plore. It’s not your av­er­age Ratchet & Clank ti­tle, that’s for sure. But it re­tains much of the feel of the duo’s ad­ven­tures: it’s colour­ful, and the hu­mour comes through in the cut scenes dot­ted through the game. If there’s any crit­i­cism, it’s that it’s too short. The game is length­ened some­what by the mul­ti­player op­tion, but it could have been ex­panded a lit­tle more.

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