CON­CEP­TION II: CHIL­DREN OF THE SEVEN STARS ★★★ 16 cert, Atlus, 3DS (also PS Vita)

The Irish Times - Friday - The Ticket - - FUN & GAMES - CIARA O’BRIEN

Imag­ine you’re a teenager with the power to change the world. In Con­cep­tion II, you take on the role of a boy who bears the mark of the star god and has the power to cre­ate the next gen­er­a­tion of “star chil­dren” – war­riors who fight mon­sters. You are lit­er­ally known as “God’s Gift”. It’s enough to give you a com­plex of some sort. There are de­monic mon­sters to fight, one of which has al­ready killed your player’s sis­ter on her wed­ding day. God’s Gift agrees to at­tend a spe­cial school for oth­ers with sim­i­lar abil­i­ties. The role­play­ing game pits you against the mon­sters, which you must de­feat by cre­at­ing those afore­men­tioned war­riors by col­lab­o­rat­ing with the school’s seven strong­est girls. It’s more in­no­cent than it sounds. Not only will you have to do all the usual stuff that dat­ing sims re­quire, you’ll also have to creep around dun­geons and Dusk Cir­cles to kill off mon­sters. Bizarrely fun.

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