RE­VIEWS

The Irish Times - Friday - The Ticket - - FUN & GAMES - JOE GRIF­FIN CIARA O’BRIEN

EN­EMY FRONT ★★★ 18 cert, CI Games, Xbox 360 (also PS3, PC)

“This is War­saw call­ing all free na­tions . . . ” En­emy Front is old­fash­ioned in ev­ery way a war game can be, for bet­ter and worse – it re­sem­bles the early Call of Duty and Medal of Hon­our ti­tles; its story and tone echo nu­mer­ous films (with ev­ery cliché, from ruth­less Nazis to beret-rock­ing re­sis­tance); and the graph­ics, frankly, look about a decade old. There are some mi­nor glitches, such as screen freezes. And if the real-life Nazis were this bad at shoot­ing and tac­tics, the con­flict would’ve ended a lot sooner. So, while En­emy Front is un­de­ni­ably dated in its game­play and ap­pear­ance, it still has some­thing to of­fer: a con­ven­tional but sin­cere and stub­bornly playable first-per­son shooter. There’s a de­cent story, told in ex­tended flash­backs, about an Amer­i­can writer who joins the Al­lies in the good fight, trav­el­ling from scenic French coun­try­side to burn­ing, rust­ing, muddy and bloody Poland. ene­myfront.com

EN­TWINED ★★

3 cert, Sony, PS4

Un­veiled at E3, En­twined is the first game out of Sony’s Pix­elo­pus stu­dio. And it’s one that will get you think­ing. First, there’s the sto­ry­line: a bird and a fish who are in love but can’t be to­gether. Your task is to guide their souls to­gether over the course of nine life­times (no, re­ally). The blurb prom­ises a jour­ney with “emo­tional flow”. Sadly, the game fails to deliver be­cause, de­spite its am­bi­tions, what you’re es­sen­tially do­ing is hit­ting tar­gets and col­lect­ing ob­jects. At the end of each level, you have to col­lect more ob­jects, which al­lows you to “sky­write”, be­fore mov­ing on to the next life­time. En­twined has its good points. The re­quire­ment to guide both char­ac­ters si­mul­ta­ne­ously us­ing the two ana­logue sticks puts your re­flexes and co­or­di­na­tion to the test. And it’s nicely de­signed. But once you’ve done mar­vel­ling at the game’s fresh ap­proach, it gets a lit­tle te­dious. Chal­lenge mode pro­vides a lit­tle more ex­cite­ment, but ul­ti­mately, En­twined falls short.

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