FIGHT FOR FREEDOM
There has never been a more unique and depressing premise than that of Freedom Wars. In the game, everyone is born with a million-year prison sentence just for being alive and draining resources in a post-apocalyptic, resourcescarce world. You contribute to your Panopticon – the term used to refer to the city states – to reduce your sentence. You start the game with your character suffering from amnesia (what else?), and because you have forgotten everything save your name and how to speak, your Panopticon has deemed you to have wasted all its resources, poured into shaping you into who you were, consequently resetting your prison sentence back to a million years.
FREEDOM IN ACTION If you enjoy games from the Phantasy Star or the Monster Hunter series, you will like this game as well. Like those titles, Freedom Wars has its strong point in its gameplay, and while the premise is one-of-a-kind, the As great as the game can be, especially on multiplayer modes, there are more things that drag the game down besides the depressing premise and lackluster story. The combat control scheme feels awkward at times, and since you only get to choose your key configuration from a set of presets instead of completely customizing it, you will have to get yourself accustomed to one of the presets. This is made more difficult when some of the presets are ranged-oriented, while others are meleeoriented, without a proper middle ground. Also, while it’s nice of the publisher to retain the Japanese voices, some things are left without subtitles, while certain dialog subtitles have the usual issue of being “over-Americanized”, which further detaches you from the story. story elements seem to have failed to make the most out of it. Also like those games is the exponential increase in fun with each additional player. You could say that the post-story content is where the game truly comes into its own, where the emphasis almost completely shifts to the multiplayer side of things.
Customizability is not bad either. You don’t get the kind of freedom during character creation like you do in, say, The Elder Scrolls: Skyrim or Dragon Age: Inquisition, but there is still enough to work with so that by the end of the process, you feel a tad tired but satisfied with your character. Then you get the ingame character customization like clothing and accessories. These are more limited, but in turn you get to change the color of nearly every single bit of your character’s clothes.
Combat customizations come in the form of your loadout. You get a number of weapon classes to choose from, each with its distinct style of play. You also have augments, which you can use to boost certain aspects of
THE CRIME OF LIVING your character’s performance, but you don’t gain access to these right off the bat.
NOT FREE FROM ISSUES