IN­FER­NAL AF­FAIRS

Sleep­ing Dogs: De­fin­i­tive Edi­tion

GAX (Malaysia) - - REVIEWS - by John­Law

HONG KONG RE­DE­FINED

The game may have al­ready cel­e­brated its sec­ond birth­day in Au­gust this year, but Sleep­ing Dogs’ charm­ing game­play, char­ac­ters and graph­ics made the game a toast of 2012. It did so well, in fact, that Square Enix has now re­pub­lished it for the new gen­er­a­tion con­soles as Sleep­ing Dogs: De­fin­i­tive Edi­tion. The ques­tion is: does it play and look bet­ter?

As a re­cap, you play as Wei Shen, a for­mer San Fran­cisco po­lice of­fi­cer trans­ferred to the Hong Kong Po­lice Force, who is pos­ing un­der deep cover as a triad mem­ber try­ing to in­fil­trate the ranks of no­to­ri­ous triad or­ga­ni­za­tion Sun On Yee.

SAME, YET DIF­FER­ENT

Apart from the graph­i­cal fidelity be­ing up­dated for the cur­rent-gen con­soles and all the pre­vi­ous DLCs hav­ing been put into this ver­sion of the game, ev­ery­thing still plays out the same. The com­bat me­chan­ics are still the same, which man­ages to pay homage to the Free Flow Fight­ing sys­tem that was first in­tro­duced in the Bat­man: Arkham se­ries.

Graph­ics are a bit of a hit and miss. Where the en­vi­ron­ments and its am­bi­ent fea­tures are con­cerned, they look re­ally good. But come the char­ac­ter de­tails and de­sign, and you can’t help but no­tice that there is a cer­tain jag­gi­ness to the out­lines of the char­ac­ters.

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