Resident Evil HD Remaster
A HD TRANSITION Other enhancements include a widescreen mode that pans and scans the camera as you traverse in-game, an alternate control scheme that allows for 360-degree movement, 5.1-channel audio, as well as upgraded character models and textures. If you’re a purist, however, you can always stick to the 4:3 aspect ratio and traditional ‘tank’ controls.
It’s amazing what a difference six years can make in the realm of video games. Capcom’s Resident Evil was reimagined for the GameCube in 2002 by series helmer Shinji Mikami, complete with new environments, an assortment of gameplay tweaks, as well as overhauled visuals and sound. A Wii port was introduced in 2009, adding Wii Remote and Nunchuck support and little else. The recent resurgence of survival horror games led Capcom to introduce the HD remaster of the GameCube remake.
Much has been said about the “Vaseline-smeared” pre-rendered backgrounds – a necessity given the lower resolution of the original release. We found most of the upscaled environments to be relatively decent. Some were even completely redone as the FMV backgrounds were too compressed for today’s HD displays, but in doing so stripped them of their intended atmosphere.
ENTER THE MANSION