Res­i­dent Evil HD Re­mas­ter

GAX (Malaysia) - - REVIEWS - by MichaelLow

A HD TRAN­SI­TION Other en­hance­ments in­clude a widescreen mode that pans and scans the cam­era as you tra­verse in-game, an al­ter­nate con­trol scheme that al­lows for 360-de­gree move­ment, 5.1-chan­nel au­dio, as well as up­graded char­ac­ter mod­els and tex­tures. If you’re a purist, how­ever, you can al­ways stick to the 4:3 as­pect ra­tio and tra­di­tional ‘tank’ con­trols.

It’s amaz­ing what a dif­fer­ence six years can make in the realm of video games. Cap­com’s Res­i­dent Evil was reimag­ined for the GameCube in 2002 by se­ries helmer Shinji Mikami, com­plete with new en­vi­ron­ments, an as­sort­ment of game­play tweaks, as well as over­hauled vi­su­als and sound. A Wii port was in­tro­duced in 2009, adding Wii Re­mote and Nunchuck sup­port and lit­tle else. The re­cent resur­gence of sur­vival hor­ror games led Cap­com to in­tro­duce the HD re­mas­ter of the GameCube re­make.

Much has been said about the “Vase­line-smeared” pre-ren­dered back­grounds – a ne­ces­sity given the lower res­o­lu­tion of the orig­i­nal re­lease. We found most of the up­scaled en­vi­ron­ments to be rel­a­tively de­cent. Some were even com­pletely re­done as the FMV back­grounds were too com­pressed for to­day’s HD dis­plays, but in do­ing so stripped them of their in­tended at­mos­phere.


Newspapers in English

Newspapers from Malaysia

© PressReader. All rights reserved.