Fi­nal Fan­tasy X/X-2 HD Re­mas­ter

GAX (Malaysia) - - REVIEWS - by Peter Chu


At the rate that things are go­ing, it would cer­tainly be safe to say that it would only be a mat­ter of time be­fore all of your fa­vorite games were put through the in­creas­ingly pop­u­lar re­mas­ter­ing treat­ment. Square Enix’s Fi­nal Fan­tasy X/X-2 HD Re­mas­ter was re­leased for the PS3 and PS Vita early last year, fol­lowed by the PS4 this year, and boy does it look like a breath of fresh air.

The block­ish, an­gu­lar char­ac­ter mod­els that once in­hab­ited the orig­i­nal PS2 game 13 years ago have been smoothened out to com­ply with mod­ern-day video game stan­dards, while en­vi­ron­men­tal tex­tures, such as fo­liage and wa­ter, have been re­mod­eled from the ground up to show­case an en­tirely new level of de­tail. The game def­i­nitely lives up to the HD moniker in its name.

Both the sto­ry­line and core game­play me­chan­ics of Fi­nal

Fan­tasy X and X-2 have been left mostly un­touched, which is great since it didn’t ex­actly need any fix­ing to be­gin with. As a re­sult, the game still adopts the Con­di­tional Turn-Based Bat­tle sys­tem, where you can take your own sweet time to

strate­gize your next move, un­like in Light­ning Re­turns: Fi­nal Fan­tasy

XIII, where you’re ex­pected to be on your toes at all times dur­ing bat­tle as the en­e­mies will not hes­i­tate to un­leash a beat­ing upon you. Un­for­tu­nately, the HD

Re­mas­ter isn’t with­out its flaws. The English voiceovers re­main un­changed, which can sound a lit­tle me­chan­i­cal and emo­tion­less at times – as though the voice ac­tor was read­ing di­rectly off the script – while char­ac­ter move­ment dur­ing cutscenes have the ten­dency to ap­pear ro­botic and awk­ward. There isn’t an op­tion to switch to a Ja­panese au­dio track (Ja­panese ver­sion sold sep­a­rately), so you’ll have to bear with the ver­bal monotony through­out the game. But what there is though, is the choice of choos­ing be­tween the game’s tra­di­tional sound­track and its mod­ern­ized coun­ter­part, which is a nice touch.

Sim­i­lar to what sev­eral video gam­ing sites have pointed out, we too have no­ticed that the game has a faulty Ran­dom Num­ber Gen­er­a­tor (RNG) which, as a re­sult, ren­ders all of the sup­pos­edly ‘ran­dom’ mon­ster en­coun­ters through­out the game into ‘fixed’ ones. To see it with your own eyes, all you have to do is to load your last check­point and take note of the first bat­tle you en­counter – chances are you will face the ex­act same mon­sters who would at­tack in the same or­der and drop the ex­act same loot (if any) should you load from the same check­point again. Let’s hope a patch will be is­sued to sort this mat­ter.

With that said, we would be more than happy to rec­om­mend this HD Re­mas­ter, even if it was solely on the ba­sis that it of­fers two de­fin­i­tive Fi­nal Fan­tasy games at the price of one. But the fact that it’s also beau­ti­fully re­mas­tered helps to sweeten an al­ready tan­ta­liz­ing deal. The art di­rec­tion of Fi­nal Fan­tasy

X/X-2 HD Re­mas­ter is noth­ing short of a mas­ter­piece.

Apart from the wonky RNG, we can’t seem to find any­thing else that’s glar­ingly wrong with this HD Re­mas­ter.

AT A GLANCEGenre Role-Play­ingDevel­operSquare Enix, Vir­tuosPub­lisherSquare EnixPlat­form PS4 (Tested), PS3, PS Vita

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