We Re­viewed Drake’s Great­est Globe-Trot­ting Ad­ven­ture Yet

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It has been over five years since we’ve last seen the trea­sure hunter ex­traor­di­naire, Nathan Drake, but fans will be pleased to know that the wait has not been in vain. Tak­ing a leaf out of the suc­cesses of pre­vi­ous in­stall­ments, as well as the new tricks that they’ve learned with The Last of Us, Naughty Dog has de­liv­ered yet an­other smash­ing block­buster with Un­charted 4:

A Thief’s End that brings back the ex­cite­ment of trea­sure seek­ing, as well as the adren­a­line rush from over-thetop ac­tion se­quences that will leave play­ers at the edge of their seat.

Set well af­ter the events of Drake’s De­cep­tion, Un­charted 4 in­tro­duces us to Nate’s older brother, Sam, who was pre­sum­ably dead un­til he comes knock­ing with a fresh new ad­ven­ture, and a plea for help to save his life. To­gether, the broth­ers em­bark on a globe-trot­ting quest in pur­suit of the long-lost trea­sure of the pi­rate king, Cap­tain Henry Avery, travers­ing snowy high­lands, bustling mar­ket­places, jun­gle is­lands and, of course, a sta­ple of the series: an­cient cities.

Right from the get-go, it’s hard not to get lost in the im­mer­sion of Un­charted 4 with its re­al­is­tic an­i­ma­tions and breath­tak­ing set pieces that make you feel as if you’re part of a movie rather than a video game. Boast­ing the best graph­ics we’ve seen on the PS4 to date, Un­charted 4 has been care­fully thought out and planned to de­liver in in­cred­i­ble scale – from lush moun­tain­ous re­gions to sprawl­ing Euro­pean cities over­look­ing the sea. Graph­ics-aside, fans will be pleased that much of the

Un­charted for­mula re­mains, with the joy of the game ly­ing in its ex­plo­ration with trea­sures to find, as well as nooks and cran­nies to ex­plore. The in­tro­duc­tion of a new grap­pling hook and later, a piton, fa­cil­i­tates these dis­cov­er­ies, and is also a wel­come ad­di­tion for Nate to nav­i­gate the beau­ti­fully crafted lev­els that are both smart and chal­leng­ing.

The game has also been made more ac­ces­si­ble to new

The light­ing ef­fect is won­der­fully sub­lime.

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