Al­ter­nate re­al­ity

Razer-backed OSVR HDK 2 now avail­able for pur­chase in Asia Pa­cific re­gion.

GAX (Malaysia) - - GAX / NEWS WIRE -

Vir­tual re­al­ity is un­de­ni­ably go­ing to be the next big thing in the gam­ing in­dus­try. And as far as VR head­sets are con­cerned, you should al­ready be fa­mil­iar with the usual sus­pects: the PlaySta­tion VR, the Ocu­lus Rift, and the HTC Vive. But what if you’re look­ing for one that’s built upon an open-source plat­form in­stead? Well, that’s where the OSVR HDK 2 head­set comes in. OSVR, which stands for Open Source Vir­tual Re­al­ity, is es­sen­tially a pro­gram that seeks to cre­ate an openly ac­ces­si­ble VR ecosys­tem for both gamers and de­vel­op­ers. Ideally, that means gamers won’t have to pur­chase a Vive to play SteamVR games, and a sep­a­rate Rift to play Ocu­lus-speci c games – the HDK 2 will be com­pat­i­ble with both medi­ums, in ad­di­tion to its own li­brary of OSVR games. Cur­rently, the HDK 2 – which stands for Hacker De­vel­op­ment Kit 2 – is ca­pa­ble of run­ning SteamVR and OSVR games out of the box. But that could change in the fu­ture, if Ocu­lus de­vel­op­ers are will­ing to im­ple­ment sup­port for OSVR into their soft­ware.

Spec­i­fi­ca­tion-wise, OSVR claims that the 2,160 x 1,200 low-per­sis­tence OLED RGB dual-dis­play of the HDK 2 (which runs at a frame rate of 90 fps) will be able to pro­vide a ‘vis­ual ex­pe­ri­ence on par with the Ocu­lus Rift and HTC Vive’. The HDK 2 can be pur­chased from the Razer On­line Store for RM1,899. It will come with two com­pli­men­tary games (while stocks last): De­cent:

Un­der­ground, and Ra­dial G: Rac­ing Re­volved.

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