EVOLUTION OF GAMING GRAPHICS
More than just looks.
Although the concept was talked about as early as the 1950s and games hit the arcades in the 1990s, the next evolution of gaming graphics started in earnest recently with the release of the Oculus Rift, HTC Vive, and PlayStation VR.
Virtual reality goes beyond 3D, it is about immersiveness by translating the gamer’s presence and movements into the virtual world as well. Just to be clear, VR is not the same as the Famicom 3D System and the Sega 3D Glasses. These technologies just made game graphics look 3D and do not translate a gamer’s head movement as input in the game.
This graphical advancement takes all that the industry has learned from 3D, doubles it to make it three dimensional, increases its frame rates to improve response and reduce nausea, and forces game creators to put extra effort on graphics as the technology inherently invites players to explore a game world like never before. HALF STEPS AND NOVELTIES Rotoscoping This is the technique and visual style that uses pre-recorded video performance of actors and animating them into sprites and movement. Only a handful of games used this technique and among them, the most notable are Prince of Persia and The Last Express. Rotoscoping helps game makers create smooth and realistic animation, but because it is animated, it also saves space.
“Virtual reality goes beyond , it is about immersiveness by translating the gamer’s presence and movements into the virtual world as well