Evolution of the PS4
Whether you’re on the existing PlayStation 4 or on the verge of upgrading to one of the two new SKUs, all three models are PS VR ready and HDR capable, while the games will deliver the same gameplay and multiplayer features. We had the pleasure to speak with Hidetoshi Takigawa, Southeast Asia Regional Head of Sony Interactive Entertainment, and Hiroyuki Oda, Deputy President of Sony Interactive Entertainment Japan Asia, on the evolution of the PS4 platform at the 2016 PlayStation Asia press conference. With over 40 million units sold worldwide as of May 2016, the announcement of a slimmer, lighter PS4 and PS4 Pro signals a shift in the traditional console lifecycle And yet, what we’re seeing is not exactly a generational shift Surely, there must have been concerns that the new SKUs could potentially fracture the PS4 community?
The new and existing SKUs are meant to co-exist alongside each other, as we are committed to offering consumer choice, enabling gamers to choose the PS4 that meet their needs. All PS4 games will be playable on all PS4 versions. Most of the upcoming games will also bene t from the PS4 Pro’s graphical improvements. We are taking steps to ensure that we maintain one PS4 audience, which is important to us and the development community. For example, all games will run on all models, use the same
interface, and share the same online multiplayer network. We are not considering any exclusive features for any model.
While the reactions have been mostly positive, certain developers have cited “additional costs and “extra hoops to ump through in terms of supporting the two SKUs What are some of SI ’s initiatives to help developers overcome these potential complications?
We are hearing positive feedback from developers and publishers for being able to deliver heightened game experiences with enhanced graphics and more detailed environments. They want to showcase their games in best possible light, and the PS4 Pro helps them achieve their creative vision. Developers will be developing on the same PS4 platform, so the development should be seamless for current, new and Pro versions, requiring not so large, but manageable amount of extra work when creating a game for all versions of PS4. Furthermore, developers choose their own tools and middleware depending on what they are developing. All PS4 tools and middleware support the PS4 Pro.
What prompted the removal of the optical audio port from the slimmer, lighter PS4?
We decided to remove the Optical Digital Output from the new slimmer, lighter PS4 system based upon market trends and user needs.
The PS Vita continues to receive tremendous software support in our part of the world, but less so in the U.S market Smartphones have also played a critical role in redefining mobile gaming in the recent years With the [Nintendo] NX heavily
implied to be a hybrid console, will the PS Vita be the last portable game console from SI ? We are still committed to the PS Vita platform for the foreseeable future.
What are your thoughts on Project Scorpio, seeing as Microsoft is charting a course similar to SI ? We are not in a position to comment on other companies’ strategy or hardware, but we feel that it is positive for gamers that the gaming market gets fueled by the evolution of hardware and healthy competition.
“We feel that it is positive for gamers that the gaming market gets fueled by the evolution of hardware & healthy competition