Remembering a forgotten past
Dragon Quest VII: Fragments of the Forgotten Past
Reliving an old quest
There’s something about classic JRPGs that appeal to fans of the genre that keeps people coming back for more, even if the graphics and controls are dated. Sometimes, these games get a modern remake. And among these remakes, some look like they’ve been given a complete overhaul, retaining only the key story elements (as suggested by the Final Fantasy VII remake trailer), while others, like Dragon Quest VII: Fragments of the Forgotten Past, are kept pretty much intact, with only slight tweaks to t the modern age. And the 16-year-old PSone game have been given a fair share of both small but meaningful changes, as well as retaining some of its original – albeit a tad dated – avor. If you’re picking this game up for the rst time, then you’ll appreciate the new 3D models of the characters, as well as the map in general. If you’re an old timer giving the game another run, on the other hand, you’ll be glad to know instead that the camera controls make use of the oldschool L and R shoulder buttons.
Take your time – you’ll need as much as possible
Whichever category you fall into, Dragon Quest VII:
Fragments of the Forgotten
Past is in essence the same as when it didn’t have a subtitle all those years ago. There’s still a lot of buildup at the start, even if it has been streamlined; it may be anywhere between one-and-a-half to two hours before your rst battle. When you’ve slogged through that though, you’ll be greeted by a few smaller worlds that make up the core gameplay – the world of Dragon Quest VII is one of a small island, where its inhabitants believe the land on which they live is the only one in the world. And this is true because the other ones have been destroyed by some calamity in the past. Your quest would be to revisit the past of these places, and save them from their impending doom, resulting in their existence in your own timeline.
Put this all together and you have a pretty unconventional kind of JRPG, by today’s standards and even back then. You have gameplay that’s pretty forgiving for newcomers – not requiring perfect strategizing and planning from the very start – but with each land to restore taking up as much time as a standalone game. The story will feel pretty disconnected because of this, until the very end when you’ve restored all the lands and it all comes together.
The winning formula from 16 years ago is now ut nostalgia of this age, ut that very nostalgia still makes it a winner in our ooks.
With updated graphics, this game is etter than ever.