Paved ith good intention
BioShock: The Collection
The current console generation shows no sign of slowing down when it comes to remastered releases. Occasionally, some of these conversions are warranted as the PS3 and Xbox 360 ports typically sacrifices visual delity to maintain playable frame rates compared to the PC version. For those who have yet to venture into the dystopian underwater city of Rapture or the flying steampunk city of Columbia, the
BioShock series is one that is primed for a reintroduction on the PS4 and Xbox One, seeing as their respective hardware can now allow the three games to run in Full HD resolution and attain 60 frames per second with PCquality graphics. After countless rumors and leaked advertisements, BioShock: The Collection was offcially revealed in June, bringing together the newly remastered BioShock and BioShock 2, with a port of the PC release of BioShock Infinite for consoles. And if you own the original two BioShock games on Steam, the remastered versions are added – free of charge – to your account. The Collection also includes all previously released singleplayer DLCs, such as Minerva’s Den and Burial at Sea, as well as the Challenge Rooms for all three
BioShock titles. Rounding up the extras are ‘The Museum of Orphaned Concepts’ – a bonus feature once exclusive to the Ultimate Rapture Edition, and ‘Imagining
BioShock’ – a compilation of commentary videos featuring series’ creator Ken Levine and lead artist Shawn Robertson, which can be unlocked by collecting Golden Reels that are peppered throughout the games.
The Collection saw 2K Games tapped the talents of Blind Squirrel Games for the conversion, and both
BioShock and its sequel received significant graphics overhaul in the form of higher quality textures and reworked assets. However, not all changes are for the better. Namely, the revamped lighting and water effects kind of took away what made Rapture unique. We also experienced instances of repeated lines when listening to audio diaries, which are inadvertently made pristine – robbing the original’s atmosphere in the process.
BioShock Infinite, on the other hand, appears fairly close to the PC version, with certain visual effects pared down, but not overly apparent during gameplay. The thing that disappointed us most was the inability for all three games to maintain a steady 60 fps, though the drops tend to be exacerbated in Infinite. Here’s hoping that a patch will be issued to remedy these anomalies.
A near-de nitive collection, if not for certain performance issues.
Still a looker, thanks to its excellent art direction.