Paved ith good in­ten­tion

BioShock: The Col­lec­tion

GAX (Malaysia) - - GAX / REVIEW -

Light­house, re­vis­ited

The cur­rent con­sole gen­er­a­tion shows no sign of slow­ing down when it comes to re­mas­tered re­leases. Oc­ca­sion­ally, some of these con­ver­sions are war­ranted as the PS3 and Xbox 360 ports typ­i­cally sac­ri­fices vis­ual delity to main­tain playable frame rates com­pared to the PC ver­sion. For those who have yet to ven­ture into the dystopian un­der­wa­ter city of Rap­ture or the fly­ing steam­punk city of Co­lum­bia, the

BioShock se­ries is one that is primed for a rein­tro­duc­tion on the PS4 and Xbox One, see­ing as their re­spec­tive hard­ware can now al­low the three games to run in Full HD res­o­lu­tion and at­tain 60 frames per sec­ond with PCqual­ity graph­ics. Af­ter count­less ru­mors and leaked ad­ver­tise­ments, BioShock: The Col­lec­tion was of­f­cially re­vealed in June, bring­ing to­gether the newly re­mas­tered BioShock and BioShock 2, with a port of the PC re­lease of BioShock In­fi­nite for con­soles. And if you own the orig­i­nal two BioShock games on Steam, the re­mas­tered ver­sions are added – free of charge – to your ac­count. The Col­lec­tion also in­cludes all pre­vi­ously re­leased sin­gle­player DLCs, such as Min­erva’s Den and Burial at Sea, as well as the Chal­lenge Rooms for all three

BioShock ti­tles. Round­ing up the ex­tras are ‘The Mu­seum of Or­phaned Con­cepts’ – a bonus fea­ture once exclusive to the Ul­ti­mate Rap­ture Edi­tion, and ‘Imag­in­ing

BioShock’ – a com­pi­la­tion of com­men­tary videos fea­tur­ing se­ries’ cre­ator Ken Levine and lead artist Shawn Robert­son, which can be un­locked by col­lect­ing Golden Reels that are pep­pered through­out the games.

Cu­ri­ous aws

The Col­lec­tion saw 2K Games tapped the tal­ents of Blind Squir­rel Games for the con­ver­sion, and both

BioShock and its se­quel re­ceived sig­nif­i­cant graph­ics over­haul in the form of higher qual­ity tex­tures and re­worked as­sets. How­ever, not all changes are for the bet­ter. Namely, the re­vamped light­ing and wa­ter ef­fects kind of took away what made Rap­ture unique. We also ex­pe­ri­enced in­stances of re­peated lines when lis­ten­ing to au­dio diaries, which are in­ad­ver­tently made pris­tine – rob­bing the orig­i­nal’s at­mos­phere in the process.

BioShock In­fi­nite, on the other hand, ap­pears fairly close to the PC ver­sion, with cer­tain vis­ual ef­fects pared down, but not overly ap­par­ent dur­ing game­play. The thing that dis­ap­pointed us most was the in­abil­ity for all three games to main­tain a steady 60 fps, though the drops tend to be ex­ac­er­bated in In­fi­nite. Here’s hop­ing that a patch will be is­sued to rem­edy these anom­alies.

A near-de ni­tive col­lec­tion, if not for cer­tain per­for­mance is­sues.

Still a looker, thanks to its ex­cel­lent art di­rec­tion.

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