The prodi­gal daugh­ter re­turn

Rise of the Tomb Raider: 20 Year Cel­e­bra­tion

GAX (Malaysia) - - GAX / REVIEW - by Sharmine Isha

One for the fans

PS4 fans may have had to hold on for a whole year for Rise of the Tomb Raider, which was re­leased a year ago on the Xbox One, but it has cer­tainly been worth the wait. Re-re­leased in time for its 20th an­niver­sary, this spe­cial edi­tion for the PS4 adds a ton of con­tent to the oth­er­wise al­ready solid ti­tle, giv­ing gamers a chance to learn more about our hero­ine, and her roots at Croft Manor. It’s a nice touch for the

Tomb Raider se­ries, as the game keeps you on your toes most of the time with its va­ri­ety of en­vi­ron­men­tal puz­zles, punc­tu­ated by fran­tic fire­fights. Packed with Easter Eggs and call-outs to pre­vi­ous en­tries in the fran­chise, the Blood Ties com­bat-free DLC gives fans an in­ti­mate peek into Lara’s psy­che, and fur­ther builds upon an al­ready beloved video game char­ac­ter. The of­fer­ing of VR mode, ex­clu­sively for the PS4, makes this ex­pe­ri­ence even more per­sonal. For those who can’t keep their guns in the hol­ster and are dy­ing to tear up Croft Manor, Lara’s Night­mare sets the tone with a spe­cial zom­bie shoot-emup. This is just one of many DLC that comes packed with the game, and with Rise of

the Tomb Raider be­ing an al­ready con­tent-heavy ti­tle, there is just so much to look for­ward to. Bring on the DLC From go­ing af­ter the witch Baba Yaga of Slavic folk­lore, to fight­ing off the un­dead in Ex­pe­di­tion mode, play­ers will find no lack of con­tent, which keeps the game heav­ily re­playable once the main story is over. With so many chal­lenges, mini-mis­sions, col­lectibles, and matching tro­phies to be amassed, it is safe to say that get­ting a 100-per­cent com­ple­tion on the game will def­i­nitely con­sume tens of hours.

But it will be a fun trip. Take the new En­durance mode for in­stance, which turns the ac­tion-ad­ven­ture into a true sur­vival test for play­ers, as they man­age Lara’s warmth and food. Be­sides creat­ing some tense mo­ments, it also adds depth to the core ex­pe­ri­ence, while play­ing on el­e­ments that made the orig­i­nal re­boot re­ally stand out: hunt­ing, gath­er­ing and craft­ing. And the tomb raid­ing of course, but that goes without say­ing. Like its pro­tag­o­nist, Rise of

the Tomb Raider is slicker and more pol­ished than its pre­de­ces­sor, and the new game re­ally shines in graph­ics and game­play.

The 20 Year Cel­e­bra­tion re­lease shows that although it’s late to the PS4 party, it sure knows how to make a scene.

Fol­low Lara Croft as she ecomes the Tom Raider.

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