Good ol’ linear adventuring
Masquerada: Songs and Shadows
First, the premise: At the center of the civil unrest roiling within Venetian-inspired Ombre de la Citte are Mascherines, magic-imbued masks. Those who wear them form a collective known as the Masquerada. Those with naked faces are the Contadani, your citte commoners. As they revolt against the guilds and The Registry (Ombre’s government), the number of Mascherines that exist are dwindling. Our hero and inspettore (inspector) Cicero Gavar returns from exile to investigate the disappearance of Razitof, a scribe last known to be researching the mysteries behind the Mascherines.
Now, it’s clear that Masquerada’s strength lies in storytelling, and it can be as detailed as you’re willing to read or eavesdrop about it from citizens’ idle chitchat. The game leaves much of its worldbuilding responsibility to its Codex, which archives every scrap of information that Cicero collects by either interacting with colored icons placed throughout Ombre or as new mechanics and characters are introduced.
The only issue I have with info collecting is that it affects pacing. When you’re in a scene that’s set up to be urgent, you want to ght and head to the next battle your characters are urging you to rush to, not collecting a Codex page.
All characters enter battle with full health, focus (a shield equivalent), and a mask charge, which lls up as you dispense Mascharine abilities and allows you to perform a Mask Ultimate Ability when maxed out. It’s a special ability that helps things along with a bu or boost, but don’t expect it to be ashy like a Final
Fantasy limit break. Another aspect of combat is stance. Party members each take on Sicario (roguelike), Pavisierre (tank-like), or Dirge (added range) stances, each essentially a different attack style that affects speed, Mask Charge regen, and focus. You’re made to choose what element Cicero’s