Sting of the Scorpio

Mi­crosoft re­veals the technology be­hind Project Scorpio.

GAX (Malaysia) - - NEWS WIRE -

Back at E3 2016, Mi­crosoft an­nounced that they were work­ing on a more pow­er­ful ver­sion of the Xbox One, called Project Scorpio. Mi­crosoft boldly claimed that it would be the most pow­er­ful con­sole ever cre­ated, and that it would be able to run games in na­tive 4K (3,840 x 2,160) cour­tesy of AMD’s Jaguar GPU, which can de­liver up to six tera ops of per­for­mance.

Fast for­ward to April 2017, and it looks like Mi­crosoft has man­aged to walk the talk, ac­cord­ing to Dig­i­tal Foundry, who was in­vited to pre­view Project Scorpio’s technology at Mi­crosoft’s head­quar­ters in Red­mond, California.

While Mi­crosoft is still keep­ing the de­sign of Project Scorpio un­der lock and key – pos­si­bly for a re­veal at E3 2017 – the com­pany did at least con rm the hard­ware it’s pack­ing, which in­clude a 2.3GHz octa-core CPU, a ‘faster’ 1TB 2.5-inch hard drive, a 4K UHD Blu-ray drive, and of course, the afore­men­tioned GPU, which has 40 cus­tom­ized com­pute units running at a clock speed of 1,172MHz, 12GB of GDDR5 RAM, a mem­ory band­width of 326GB/s, and yes, six tera ops of pure per­for­mance. To put things into per­spec­tive, the CPU of Project Scorpio is ap­prox­i­mately 30-per­cent faster than that of the Xbox One, while its GPU is 4.6 times more pow­er­ful than the Xbox One's. In fact, the GPU of Project Scorpio has 1.8 tera ops more per­for­mance than the GPU of its im­me­di­ate com­peti­tor, the PlayS­ta­tion 4 Pro. You can ex­pect to hear more about Project Scorpio dur­ing E3 2017, which is sched­uled to take place at the Los An­ge­les Con­ven­tion Cen­ter from June 13 to 15, 2017.

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