Cult clas­sic

Out­last II

GAX (Malaysia) - - REV IEW - By Sharmine Ishak

Let’s get this out of the way: Out­last II is hor­ri­ble. It’s a ter­ri­fy­ing piece of work that’s go­ing to shake you, make you scream, and leave you with night­mares. But if you like the adrenaline rush that comes from fear and anx­i­ety, Out­last II de­liv­ers all that sur­vival hor­ror fans will en­joy and more, as it builds upon the foun­da­tions of what made its pre­de­ces­sor mem­o­rable. Like many sur­vival hor­ror greats, Out­last II casts you in the shoes of an or­di­nary Joe, in this case – Blake Langer­mann, a cam­era­man search­ing for his miss­ing wife (typ­i­cal) af­ter their he­li­copter crash-landed in the Ari­zona desert. From the get-go, it’s im­me­di­ately ob­vi­ous that some­thing is wrong, and Blake’s dis­cov­ery of a town nearby only leads play­ers down a path of ter­ror at the hands of overly re­li­gious zealots.

With a set­ting that is as South­ern as it gets, play­ers will be able to ex­plore a larger, more open world that is un­like the cramped, claus­tro­pho­bic asy­lum of Out­last. From ex­pan­sive corn­fields to di­lap­i­dated build­ings, the un­set­tling en­vi­ron­ments are packed with in­cred­i­bly rich de­tail that is only matched by a tense, nerve-jan­gling mu­sic score. Sound plays the big­gest role in di­al­ing up the sense of fore­bod­ing – breath­ing life into the lo­cales, while keep­ing gamers on edge. And play­ers will be con­stantly on their toes, as Out­last re­tains its com­bat-less game­play me­chan­ics. Run­ning and hid­ing is the only way to stay alive, while the hand­held cam­era pro­vides ac­cess to nightvi­sion and other strap­pings, in­clud­ing a new zoom mi­cro­phone func­tion, which helps greatly when you need to lis­ten for the cra­zies through pa­per-thin walls. These fancy fea­tures are wel­comed com­forts, but they also con­sume a lot of bat­tery, mak­ing the search for re­place­ment bat­ter­ies an ex­er­cise in re­source man­age­ment. Ten­sion also comes from some of the game’s fran­tic run se­quences that will have play­ers sprint­ing across lin­ear por­tions to get away from mon­sters and mad­men. While in­tense, these se­quences can be all too frus­trat­ing when gamers end up dy­ing over and over again, so much so that it be­comes more te­dious than fright­en­ing. Oth­er­wise, these sec­tions help break the en­nui of stealth that play­ers will be ac­cus­tomed to over the course of the game. Without giv­ing away too much, how­ever, Out­last plays like the bad dreams you get when you’re not feel­ing well. With some of the most grotesque, dis­turb­ing scenes and scenery to ever grace a video game, fans of the orig­i­nal and sur­vival hor­ror junkies will cer­tainly find a lot to love about the se­quel. A word of warn­ing though: al­ways have a fresh pair of pants nearby.

Fans of the orig­i­nal and hor­ror junkies will love this ter­ri­fy­ing se­quel.

The in­ven­tory sys­tem re­sem­bles 2008’s Alone in the Dark re­boot.

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