THE FU­TURE OF GAM­ING

Say good­bye to con­trollers as you know it.

GAX (Malaysia) - - FEATURE -

The hum­ble video game con­troller has come a long way. Just look at the dif­fer­ence be­tween the Atari 2600’s sim­ple joy­stick and one but­ton setup, and the PS4’s DualShock 4 with its 12 dig­i­tal but­tons, two ana­log sticks, two ana­log trig­gers, d-pad, mo­tion sen­sors, and even a ca­pac­i­tive touch­pad. But video game con­trollers in the fu­ture may not even re­sem­ble tra­di­tional hand­held con­trollers.

In­stead of mov­ing a d-pad or ana­log stick for hand-based ac­tions, imag­ine mov­ing your arm and your ngers. Knuck­les – the lat­est grip-based VR con­troller from Valve – uses ca­pac­i­tive sen­sors on the con­troller to in­di­vid­u­ally track each of your ngers so the con­troller can tell ex­actly what mo­tion you’re mak­ing. And it comes with strap so you can ac­tu­ally ‘throw’ some­thing without send­ing the con­troller in to a TV screen. Gam­ing is also go­ing to be­come a lot more ac­tive in fu­ture, as de­vel­op­ers try to heighten the sense of re­al­ism by ac­tu­ally get­ting you mov­ing. Take for ex­am­ple, the Vir­tuix Omni. This gam­ing rig places a tread­mill in its cen­ter so how much and how fast you move in the real world can be ac­cu­rately re­flected in the game world.

More and more, we’re also go­ing to see the sen­sors in wear­ables added

“Gam­ing is also go­ing to be­come a lot more ac­tive in fu­ture, as de­vel­op­ers try to heighten the sense of re­al­ism by ac­tu­ally get­ting you mov­ing.”

to the gam­ing world. For ex­am­ple, take the KOR-FX Hap­tic gam­ing vest. This pro­vides vi­bra­tions to your body cor­re­spond­ing to au­dio com­ing from the game, so you’ll re­ally feel, see and hear what’s go­ing on in game. VR gam­ing is go­ing to be­come more com­mu­nal, as back­pack PCs like HP’s OMEN X and the XMG Walker mean we’ll no longer be teth­ered to a com­puter or gam­ing rig, with ev­ery­one else wait­ing in line.

Not be­ing tied to a power cable also means more peo­ple can get in on the fun at once, so ex­pect full-on VR gam­ing are­nas in the near fu­ture. Zero La­tency VR is al­ready run­ning such fa­cil­i­ties in Aus­tralia, and their cus­tom-built games get you and a group of up to eight play­ers t with PC-laden back­packs, VR head­sets and (multi-task­ing) weapons to kill zom­bies in an oth­er­wise empty space.

‘Free-roam’ vir­tual re­al­ity is de nitely set to take o in the near fu­ture. And the prospect of be­ing able to phys­i­cally high- ve a fel­low par­tic­i­pant while in the vir­tual world or, to gun down en­e­mies while lit­er­ally back-to-back with your friends cer­tainly seems just that much closer to be­ing re­al­ity.

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