AHEAD OF THEIR TIME

GAX (Malaysia) - - FEATURE -

Not all gam­ing in­no­va­tions have worked out. Here’s a look back at some of the big­gest gam­ing fail­ures over the years.

NIN­TENDO VIR­TUAL BOY (1995)

A red monochro­matic 3D vir­tual re­al­ity sys­tem, the Vir­tual Boy, cre­ated the il­lu­sion of depth by ma­nip­u­lat­ing par­al­lax. How­ever, it also gave you eye strain, sti neck and in some cases, a se­vere headache, so only 14 games were cre­ated be­fore Nin­tendo killed the line.

ATARI LYNX (1989)

If not for the pop­u­lar­ity of Nin­tendo’s Game Boy, the Atari Lynx would surely have cap­tured the por­ta­ble gam­ing mar­ket. It was the rst hand­held game con­sole with a back­lit color LCD, and had an am­bidex­trous lay­out. It also al­lowed for zoom­ing and scal­ing, giv­ing re­al­is­tic 3D ef­fects for the time.

NOKIA N-GAGE (2003)

Nokia’s en­try into gam­ing didn’t have the best de­sign. It was df­fi­cult to switch games, and worked hor­ri­bly as a mo­bile phone, but the N-Gage was the rst mo­bile phone that you could ac­tu­ally play games on that weren’t some ver­sion of Snake or Tetris.

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