Drake’s not here

Uncharted: The Lost Legacy

GAX (Malaysia) - - REV IEW - By Michael Low

Thelma and Louise

Naughty Dog’s lat­est Uncharted ex­am­ple of how some­thing that started small can ex­pand beyond its orig­i­nal in­tent. What was once en­vi­sioned to be a shorter romp ala The Last of Us: Left Be­hind DLC ended up be­ing a 8- to 10-hour ex­pe­ri­ence that stands on its own mer­its. The Lost Legacy puts you in the shoes of Chloe Frazer as she teams up with Na­dine Ross, who was pre­vi­ously seen in A Thief’s End, to re­cover the Tusk of Ganesh, an an­cient In­dian ar­ti­fact that harkens back to the height of the Hoysala em­pire. Their jour­ney is made per­ilous by a ruth­less war­lord named Asav, who also seeks the ar­ti­fact for ne­far­i­ous means. So, what ex­actly led an In­dian-Aus­tralian treasure hunter to en­list the help of the for­mer Shore­line leader? Let’s just say that the Tusk of Ganesh holds a greater than a mere mon­e­tary gain.

Hin­duism and its mythol­ogy The Lost Legacy, and a bet­ter part of the game is spent on West­ern Ghats, an open ‘wide-lin­ear’ en­vi­ron­ment sim­i­lar to the plains of Mada­gas­car from A Thief’s End. The main be­tween the two is that the West­ern Ghats does not close of the map on a jeep or on foot. Speak­ing of map, Chloe can pull one out dur­ing ex­plo­ration to get her bear­ing, and take Along the way, Chloe is given the op­por­tu­nity to whip out her phone (an Xpe­ria de­vice from the looks of it) and take pic­tures of cer­tain des­ig­nated lo­cales. As with cus­tom­ary with Uncharted games, apart from the main ob­jec­tives, there is an elab­o­rate set of side col­lectibles wait­ing to be found by eagle-eyed play­ers, and it pays to lo­cate them game­play sense.

Vis­ually speak­ing, The Lost Legacy is just as im­pres­sive as the game be­fore it. En­vi­ron­ment de­tails, such as fo­liage and water, re­act re­al­is­ti­cally to the characters, while the tex­ture work that went into the col­lectible trea­sures, ev­ery­day build­ings and long-lost ar­chi­tec­ture is proof why Naughty Dog re­mains one of the best de­vel­op­ers in the video game in­dus­try. Fa­cial an­i­ma­tion and char­ac­ter mod­els in real-time cutscenes are once again ap­proach­ing CG level, made even more con­vinc­ing by the for­ma­tion of dirt and strands of hair that cling to that the au­dio de­sign is equally top notch, with Henry Jack­man’s com­po­si­tions sub­tly en­hanc­ing the mood in the qui­eter mo­ments, and the right amount of bom­bast in the gun­play seg­ments.

Thank­fully, The Lost Legacy ex­plo­ration, puz­zle solv­ing, and com­bat. The lat­ter rarely over­stay their wel­come, and the sig­na­ture death-de­fy­ing set pieces are back to punc­tu­ate key ac­tion mo­ments with just the right amount of aplomb. Some of the puz­zles are pretty clever, we might add, and you can ex­pect to see a fa­mil­iar face (we won’t tell who) be­fore the briskly-paced ad­ven­ture comes to a sat­is­fy­ing close.

The Lost Legacy will sat­isfy fans who yearn for the fa­mil­iar com­fort of Uncharted games.

There’s a jeep for the treasure hunt­ing duo to ex­plore the West­ern Ghats.

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