In s a e no one an hear you roll
Galaxy of Pen and Paper
Pew pew pew!
The team behind RPG-within-a-RPG Knights of Pen and Paper is back with a bigger, better follow-up that rewinds the clock back to good ol’ 1999. But instead of a medieval fantasy setting, Galaxy of Pen and Paper takes the adventure into the realm of space, or as far as the Game Master’s imagination goes. Within minutes of setting up your party (with appropriately encounters, which plays out like FFX’s Conditional Turn-Based (CTB) system, but with the addition of strategic positioning during combat.
Visual-wise, the game is a nice throwback to the 16-bit/32-bit era with its colorful 2D aesthetics and crudely stylized 3D models. Music, on the other hand, is pure synth heaven. Every move you make one node to another, scanning for minerals, traversing the negative outcome based on the dice roll. When not advancing the main story, your party can generate their own missions, from hunts and spaceship battles, to mineral collection and goods transportation. The same brand of on-point humor and fourth-wall breaking banter punctuate just about every moment in the game.
CONCLUSION A meta-tabletop RPG experience that delivers.