In s a e no one an hear you roll

Galaxy of Pen and Pa­per

GAX (Malaysia) - - REV IEW - By Michael Low

Pew pew pew!

The team be­hind RPG-within-a-RPG Knights of Pen and Pa­per is back with a big­ger, bet­ter follow-up that rewinds the clock back to good ol’ 1999. But in­stead of a me­dieval fantasy set­ting, Galaxy of Pen and Pa­per takes the ad­ven­ture into the realm of space, or as far as the Game Master’s imag­i­na­tion goes. Within min­utes of set­ting up your party (with ap­pro­pri­ately en­coun­ters, which plays out like FFX’s Con­di­tional Turn-Based (CTB) sys­tem, but with the ad­di­tion of strate­gic po­si­tion­ing dur­ing com­bat.

Vis­ual-wise, the game is a nice throw­back to the 16-bit/32-bit era with its col­or­ful 2D aes­thet­ics and crudely styl­ized 3D mod­els. Mu­sic, on the other hand, is pure synth heaven. Ev­ery move you make one node to an­other, scan­ning for min­er­als, travers­ing the neg­a­tive out­come based on the dice roll. When not ad­vanc­ing the main story, your party can gen­er­ate their own mis­sions, from hunts and space­ship bat­tles, to min­eral col­lec­tion and goods trans­porta­tion. The same brand of on-point hu­mor and fourth-wall break­ing ban­ter punc­tu­ate just about ev­ery moment in the game.

CON­CLU­SION A meta-table­top RPG ex­pe­ri­ence that de­liv­ers.

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