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There has never been a good video game movie, period. Save for the Resident Evil franchise, which went on to spawn SIX movies (with a possible reboot on the on a video game since Super Mario Bros. defeated, < insert negative emotion here> – or all of the above.
but it is often the sum of many elements. Some movies succeed in capturing the spirit of the game, but often miss out on the characterization or story progression, resulting in one-dimensional characters that nobody cares for and paper-thin plot devices. Then, there are those that overload the storytelling in an attempt to over its simplicity that fans have come to love.
All in all, the conversion to the silver screen has never been quite as successful for video games, compared with books. Games, particularly, pose a challenge for with not only translating cutscenes into portrayed to audiences. Even if you splice all of the major story portions together, most titles don’t have much to stretch the new content.
And if there are games that are jampacked with story content, how does one then neatly package it into a digestible all of Elder Scrolls V: Skyrim or Dragon Age: Origins into a fantasy epic that doesn’t require it to be a trilogy; something has got manage to put the most important parts in, how are fans going to react when their
It could also be a question of how game genres are translated to the silver screen: how does one make a movie out Super Mario Bros., Tekken, and Doom are any indication, no one’s been able to crack that problem of turning a play setting into a narrative that movie-goers can fully appreciate.
Perhaps it’s the personal experience gamers feel that is missing from the whole package. When players are in control of the characters, they’re making the choices of how the game pans out – whether they live or die, emerge victorious with the best The allure of most video games is the depth of the personalization players can impart into the plot through their play styles. While most games are linear, one’s approach that perhaps, when these characters are brought to life in the movies, they appear foreign and unfamiliar to those who live and breathe the source material.
Understanding its mythologies helps bring those worlds to life, but sadly, very play a game before they embark on the project. Unlike books, video games don’t and actors interpret a game based on what they’ve read, researched, and heard from others, the outcome is likely to be a mess of everything. Despite packing a few easter eggs that only hardcore fans will appreciate, you can expect these movies to enrage the rest, who will go “DID YOU EVEN PLAY THE a story blunder.
That said, that has never stopped Hollywood (and a few select directors) from knocking on the doors of developers for an opportunity to port a popular video game to the big screen, cashing in on the most popular franchises. While some hold the rights to their IPs strongly, like Blizzard for instance (but take a look at Warcraft, and we know how that turned out), it just makes possibilities of a video game movie.
studios to approach the adaptation of video games the way they do with comic books: by putting the people who have played the games in charge of telling the story the way it is meant to be told. Producing movies about video games is a lot more about smart writing and understanding its lore than it is about pandering to the fans. Let’s hope Tomb Raider, which drops next year, is going to have more grit and spirit than
About Sam (@sharmineishak) Sharmine Ishak is a retro gaming geek tr ying to survive a modern world of video games that are becoming increasingly complicated. An entertainment junkie, he has a gigantic backlog of gaming titles to tackle, which begins from as early as the 90’s with the family Famicom. When he’s not gaming, Sam eats the world, and occasionally tweets or Instagrams about it.