Restor­ing the Light

Des­tiny 2

GAX (Malaysia) - - REVIEW - By John Law

CON­CLU­SION

Des­tiny 2 fea­tures a far more solid sto­ry­line, im­proved com­bat me­chan­ics, and ab­so­lutely stun­ning vi­su­als.

We’ll get straight to the point: Des­tiny was a good first at­tempt for Bungie in its post-Halo and Mas­ter Chief era, but like so many new IPs, the game wasn’t with­out its own set of tri­als and tribu­la­tions to get through (both pro­duc­tion wise and post-launch). Since then, the de­vel­oper’s sec­ond at­tempt at the fran­chise seems to have paid off with Des­tiny 2, a sequel that seems to tick off all the right boxes in en­ter­tain­ment, sto­ry­line, and player en­gage­ment.

Trav­eler in dan­ger

Des­tiny 2 picks off some­time after the first game: The Last City on Earth has been in­vaded by the Red Le­gion, an elite unit of the Ca­bal race, led by the ne­far­i­ous Domi­nus Ghaul (in all of his gaudy Ro­man-in­spired bat­tle ar­mor). Bit­terly un­happy that the Trav­eler had not cho­sen him or his peo­ple as its pro­tec­tor, Ghaul de­cides to en­slaves the Trav­eler with Ca­bal tech­nol­ogy, ef­fec­tively deny­ing all Guardians of their abil­ity to be re­vived by their Ghosts, along with all the su­per­pow­ers.

Fol­low­ing a hasty re­treat, the Guardians, feel­ing de­feated and lost in de­spair, must find a way to res­cue the Trav­eler, de­feat Ghaul, and re­store the Light.

A leaner, bet­ter kind of Des­tiny

Un­like the first game, Des­tiny 2 has a proper sto­ry­line, and on top of that, the flow of the story is ac­tu­ally more im­mer­sive. As be­fore, play­ers can choose be­tween three classes: Titan, War­lock, or Hunter. In our case, we ported our char­ac­ter from the first game over to Des­tiny 2. One big dif­fer­ence be­tween the first and sec­ond game though, is that your char­ac­ter ef­fec­tively be­comes a silent pro­tag­o­nist, with all your re­sponses seem­ingly taken over by your ‘mildly’ ir­ri­tat­ing Ghost com­pan­ion (voiced by none other than Nolan North). Com­bat, which forms the back­bone of the game­play ex­pe­ri­ence, re­mains a fa­mil­iar af­fair, and Bungie has made it a lit­tle more pleas­ant by re­mov­ing the sub-lev­el­ing func­tion for weapon com­po­nents. In­stead, all ac­ces­sories of a weapon are avail­able upon pick-up, and up­grades can be done via the game’s Glim­mer and ‘lost weapon mods’. Fur­ther­more, the changes in the weapon me­chan­ics are also ev­i­dent in the Cru­cible (es­sen­tially the PvP por­tion of the game). Com­pared to Des­tiny’s orig­i­nal Cru­cible event, PvP com­bat in Des­tiny 2 ac­tu­ally looks less hec­tic and messy: there’s not a lot of ex­plo­sions that will blind you, and from what we ob­served in some of our matches, it was def­i­nitely eas­ier to iden­tify foe from friend. might not find this re­lease to be up their al­ley.

That’s a re­ally, re­ally, big shard.

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