Call of Story, more like
Call of Duty: WWII
After pushing the time period to modern day with the Modern Warfare and Ghosts subseries, and into the future with the Infinite Warfare and Black Ops subseries, Call of Duty now returns to the tried-andtested World War II era, with a slight twist. A twist that, it has to be said, was done better before by the series.
Instead of covering the usual Allied campaign, Call of Duty: WWII focuses entirely on the American forces – specifically, a First Infantry Division soldier, Private First Class Ronald ‘Red’ Daniels. And while it gets bonus drama points for centering the narrative on a single person, things do get stale after awhile, especially with all the close calls and explosions that may make you think you were watching a Michael Bay film. Then, there are the game mechanics. Regenerating health is gone now in favor of a health meter and first aid kits. This is a plus and a minus point, depending on the way you look at it. Collectibles are here as always, but each mission now has two types of collectibles, one being an actual physical object , while the other in the form of Heroic Actions, which are usually scripted events that require you to save a fellow soldier from peril. Half the time this means that you’ll have to get out of cover, putting yourself in enemy fire to perform these actions. While entirely possible on the easiest difficulty setting, playing on any difficulty beyond Normal makes them impossible to perform, as enemies get laser accuracy and zero recoil, while each shot you take can be fatal – unless, of course, you haven’t used up all your smoke grenades before getting to this point.
As with the previous games in the series, multiplayer is where the game performs best. With the new War mode, matches get longer and more meaningful than the usual Team Deathmatch. There are a lot of game modes to choose from, but some of them are actually the same game with a different name. While there’s no actual class system in the game, picking one does dictate what sort of gear you start with, and unlocking others makes their starting weapons available to other classes. While this does add variety to the multiplayer experience, some weapons are still clearly better than others. The Nazi Zombies mode is the familiar wacky mode against the undead. The weapon unlocks here are the same as the ones in the regular multiplayer, but both modes don’t share progression, so you’ll have to unlock weapons separately.
CONCLUSION The latest Call of Duty is a familiar one, but the campaign will work better as a TV series instead.
Always getting the short end of the stick, enemy tanks have impervious front armor, which you don’t.