A TITAN ON THE PC
The next generation of console gaming has dawned upon us with the announcements of Microsoft’s Xbox One and Sony’s PlayStation 4. With the shift to x 6-based processors and architecture, the two new consoles are essentially PCs. PCs running AMD’s graphics hardware, and not N IDIA’s.
AMD might be the manufacturer of choice for upcoming gaming consoles, but N IDIA still remains a signi cant presence on the PC platform. N IDIA’s last generation of graphics cards, codenamed epler, were launched in 2012. epler was unique because it was one of the rst graphics processing chips based on the 2 nm fabrication process.
This shrink from the 40nm process down to 2 nm was made possible due to advancements in technology which made it possible to t more transistors on the same area of silicon wafer. Besides the higher transistor count, epler architecture also enabled a 0 per cent reduction in power consumption, as well as o ering 60 per cent higher performance levels. epler architecture was rst implemented in the N IDIA GeForce GTX6 0 GPU.
The epler graphics processing unit reached its epitome with the release of the GeForce GTX Titan. The card takes its name from the Oak Ridge National Laboratory TITAN supercomputer located in Tennessee, USA, which features 1 ,66 Tesla 20X GPU accelerators. Each accelerator features a epler G 110 GPU, which is the same chip used in the GTX Titan card.
Arguably the most powerful card in existence, the GTX Titan was launched with the prohibitive price tag of US 999. A consumer-friendly (and cut-down) version of the GTX Titan, in the form of the GeForce GTX 0 graphics card, was also launched and priced at US 649.
A GTX Titan can deliver 4. tera ops of processing power. And while it’s hardly a fair comparison, the AMD graphics for the PlayStation 4 o ers 1. 4 tera ops of performance, while the Xbox One’s GPU clocks in at 1.23 tera ops.
Interestingly, back when the Xbox 360 was released in 200 , its graphics capabilities outclassedclassed the year’syear s top GPU, the N IDIA GeForceForce 00. By 2006, PC graphics had caughtght up and moved beyond the console’ssole’s capabilities. If raww performance indicatorsicators are anythingthing to go by, the next generation eration of consoles onsoles is actually ctually startingrting a step behindind their PC counterparts. nterparts.