HWM (Malaysia) - - LAB TEST -

The next gen­er­a­tion of con­sole gam­ing has dawned upon us with the an­nounce­ments of Mi­crosoft’s Xbox One and Sony’s PlaySta­tion 4. With the shift to x 6-based pro­ces­sors and ar­chi­tec­ture, the two new con­soles are es­sen­tially PCs. PCs run­ning AMD’s graph­ics hard­ware, and not N IDIA’s.

AMD might be the man­u­fac­turer of choice for up­com­ing gam­ing con­soles, but N IDIA still re­mains a signi cant pres­ence on the PC plat­form. N IDIA’s last gen­er­a­tion of graph­ics cards, co­de­named epler, were launched in 2012. epler was unique be­cause it was one of the rst graph­ics pro­cess­ing chips based on the 2 nm fab­ri­ca­tion process.

This shrink from the 40nm process down to 2 nm was made pos­si­ble due to ad­vance­ments in tech­nol­ogy which made it pos­si­ble to t more tran­sis­tors on the same area of sil­i­con wafer. Be­sides the higher tran­sis­tor count, epler ar­chi­tec­ture also en­abled a 0 per cent re­duc­tion in power con­sump­tion, as well as o er­ing 60 per cent higher per­for­mance lev­els. epler ar­chi­tec­ture was rst im­ple­mented in the N IDIA GeForce GTX6 0 GPU.

The epler graph­ics pro­cess­ing unit reached its epitome with the re­lease of the GeForce GTX Ti­tan. The card takes its name from the Oak Ridge National Lab­o­ra­tory TI­TAN su­per­com­puter lo­cated in Ten­nessee, USA, which fea­tures 1 ,66 Tesla 20X GPU ac­cel­er­a­tors. Each ac­cel­er­a­tor fea­tures a epler G 110 GPU, which is the same chip used in the GTX Ti­tan card.

Ar­guably the most pow­er­ful card in ex­is­tence, the GTX Ti­tan was launched with the pro­hib­i­tive price tag of US 999. A con­sumer-friendly (and cut-down) ver­sion of the GTX Ti­tan, in the form of the GeForce GTX 0 graph­ics card, was also launched and priced at US 649.

A GTX Ti­tan can de­liver 4. tera ops of pro­cess­ing power. And while it’s hardly a fair com­par­i­son, the AMD graph­ics for the PlaySta­tion 4 o ers 1. 4 tera ops of per­for­mance, while the Xbox One’s GPU clocks in at 1.23 tera ops.

In­ter­est­ingly, back when the Xbox 360 was re­leased in 200 , its graph­ics ca­pa­bil­i­ties out­classed­classed the year’syear s top GPU, the N IDIA GeForceForce 00. By 2006, PC graph­ics had caught­ght up and moved be­yond the con­sole’ssole’s ca­pa­bil­i­ties. If raww per­for­mance in­di­ca­tor­si­ca­tors are any­thingth­ing to go by, the next gen­er­a­tion er­a­tion of con­soles on­soles is ac­tu­ally ctu­ally start­in­grt­ing a step be­hindind their PC coun­ter­parts. nter­parts.

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