NVIDIA ON MOBILE
While consoles and PCs have become established gaming platforms, the rise of the smartphone has also introduced mobile devices as a contender for the attention and interest of gamers.
NIDIA’s Tegra 4 systems on chip (SoCs) series was announced in late February this year, and the agship Tegra 4 and Tegra 4i SoCs will feature custom N IDIA GeForce graphics cores. These graphics cores mark a major improvement over the previous-generation Tegra 3.
The compute capabilities of the previous-generation Tegra 3 chip were driven by ULP (ultra low-power) GeForce graphics cores. The new GeForce graphics cores are touted to be six times more powerful than those of the Tegra 3.
Looking beyond the current Tegra 4, N IDIA gave the 2013 GPU Technology Conference audience a sneak peek of the next generation mobile m processors in the form of Logan and Parker. Logan will
be the Tegra 4’s successor and it sports a epler GPU which will be more powerful than the customized GPU of its predecessors.
Parker is next-in-line to Logan, and it will ill sport a Denver CPU with ih a Maxwellll based graphics core. It will also feature FinFET transistor architecture that is said to be able to conserve power, as well as have the advantage of a faster-to-market delivery that will reduce its risk of obsolescence.
Mobile processors in the horizon are panning out to be miniature PCs in their own rights. However, GPU power consumption remains a bugbear that the industry still needs to address in the mobile space. We’ve con dence that this can be achieved the question is simply When