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Viber Launches ‘Viber Out’

Last month, Viber, the pop­u­lar mo­bile mes­sag­ing and VoIP com­pany, cel­e­brated its third birth­day with the an­nounce­ment of Viber 4.1 for an­droid and iPhone. The new ver­sion in­cludes Viber Out, a new fea­ture that al­lows users to make low-cost calls to any mo­bile or land­line phone num­ber. Viber pre­vi­ously en­abled Viber Out for users in the Philip­pines in the af­ter­math of Typhoon Haiyan to help users con­tact friends and loved ones. Viber also part­nered with Globe Tele­com to al­low users around the world to call the Philip­pines for free.

Mi­crosoft Plans to Make Win­dows Phone & RT Free

Mi­crosoft is con­sid­er­ing mak­ing its Win­dows Phone and Win­dows rT plat­forms avail­able for free to de­vice mak­ers. While the de­ci­sion has not yet to be con­firmed, the clar­i­fi­ca­tion on the mat­ter can be ex­pected when Mi­crosoft rolls out the ‘Thresh­old’ up­date, which is look­ing to bring back the Start menu. Mi­crosoft’s Win­dows Phone plat­form has been grow­ing its user­base in re­cent times as ev­i­dent by the fact that big name ap­pli­ca­tions, such as Flip­board and In­sta­gram, have started to in­tro­duce Win­dows Phone ver­sions of their ser­vices.

Google’s Bizarre List of Banned Words

It’s com­mon knowl­edge that op­er­at­ing sys­tems have a list of banned words that are en­coded into their search en­gine and even spelling en­gine. Google’s no stranger to this act, but the list of words that they’ve uni­ver­sally ex­cluded from their dic­tionary will sur­prise you. For ex­am­ple, the word ‘sex’ is not present in their list. Try and swipe the words ‘in­ter­course,’ ‘coitus,’ or even ‘love­mak­ing’ and the web gi­ant’s pre­dic­tive al­go­rithm won’t know what you ac­tu­ally want. Th­ese are just a few ex­am­ples of Google’s still ex­pand­ing list of banned words.

Sam­sung, Fin­ger­print CoDevelop Mo­bile Play and Learn Net­work for Kids

Sam­sung and Fin­ger­print have an­nounced that they are co-de­vel­op­ing a kids’ mo­bile app net­work that en­ables play-based learn­ing for kids be­tween 3 to 7 years old. Ex­pected to launch in South­east asia and Ocea­nia in Q1 2014, it of­fers a safe and fun en­vi­ron­ment for the young ones to play and learn us­ing Sam­sung de­vices. Fin­ger­print has ear­marked uS$1 mil­lion to sup­port the in­te­gra­tion and lo­cal­iza­tion of kids’ apps and in­ter­ac­tive books glob­ally. The com­pany is also ex­pected to rein in 50 de­vel­op­ers from 20 coun­tries to in­tro­duce 200 new gam­ing apps and 51 in­ter­ac­tive sto­ries in 2014.

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