Limkokwing Stu­dent Games Show­case

Where Stu­dent’s Tal­ents Meets In­dus­try Ex­perts

HWM (Malaysia) - - NEWSWIRE -

Limkokwing Univer­sity’s Fac­ulty of Mul­ti­me­dia Cre­ativ­ity re­cently held the Limkokwing Stu­dent Games Show­case to demon­strate games and game pro­to­types cre­ated by stu­dents as part of their course.

The six teams of stu­dents that par­tic­i­pated in the show­case were tasked to present their game’s con­cept, ideas, and de­vel­op­ment through pre­sen­ta­tion slides and videos, fol­lowed by first-hand demon­stra­tion of their cre­ations by the at­ten­dees.

Lo­cal rep­re­sen­ta­tives of the gam­ing in­dus­try, in­clud­ing the press, were in­vited to at­tend the show­case and pro­vide con­struc­tive feed­back to the stu­dents, ex­pos­ing and ed­u­cat­ing them re­gard­ing the in­dus­try and job prospects when they grad­u­ate.

The games that were pre­sented at the show­case were from stu­dents of Se­mes­ter 3 to 6. Amongst the games pre­sented by Se­mes­ter 3 stu­dents were: Yel­callyst – an am­bi­tious 2D ac­tion plat­former that im­ple­ments a cre­ative ele­men­tal sys­tem; Gyro Com­bat – a quirky 2D he­li­copter com­bat game that of­fers unique con­trols, power-ups, and fun physics; and Zom­bie May­hem – a dark 3D iso­met­ric end­less-wave zom­bie shooter in the styling of Minecraft.

Se­mes­ter 4 stu­dents pre­sented two games: Hell De­fender and Space Rum­ble. The first is a nine-level 3D iso­met­ric shooter that looked like it was in­spired by Doom, while the sec­ond is a 3D ar­cade shooter in­spired by Con­tra and was de­vel­oped by a two-per­son team.

One of the most im­pres­sive games seen at the show­case was Un­known Im­pact. Orig­i­nally a game de­vel­oped by another team in a pre­vi­ous se­mes­ter, the new team took on the chal­lenge to fin­ish the 4v4 mul­ti­player ve­hi­cle com­bat shooter. In­stead of a death­match, the hu­man team is tasked to de­fend a con­voy, while the alien team is tasked to de­stroy it. The game also fea­tures var­i­ous classes of ve­hi­cle, each with its own strengths and weak­nesses.

The fa­vorite of the show­case was Blue, an in­no­va­tive 3D team­based mul­ti­player un­der­wa­ter ve­hi­cle shooter that fea­tures an in­no­va­tive set­ting, game­play and scor­ing sys­tem. The project, cur­rently in its pro­to­type phase, was de­vel­oped by a team of 15.

A part of the 15 stu­dent team that de­vel­oped Blue, the 3D un­der­wa­ter third per­son shooter.

A stu­dent demon­strat­ing the game­play in Blue.

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