Limkokwing Student Games Showcase
Where Student’s Talents Meets Industry Experts
Limkokwing University’s Faculty of Multimedia Creativity recently held the Limkokwing Student Games Showcase to demonstrate games and game prototypes created by students as part of their course.
The six teams of students that participated in the showcase were tasked to present their game’s concept, ideas, and development through presentation slides and videos, followed by first-hand demonstration of their creations by the attendees.
Local representatives of the gaming industry, including the press, were invited to attend the showcase and provide constructive feedback to the students, exposing and educating them regarding the industry and job prospects when they graduate.
The games that were presented at the showcase were from students of Semester 3 to 6. Amongst the games presented by Semester 3 students were: Yelcallyst – an ambitious 2D action platformer that implements a creative elemental system; Gyro Combat – a quirky 2D helicopter combat game that offers unique controls, power-ups, and fun physics; and Zombie Mayhem – a dark 3D isometric endless-wave zombie shooter in the styling of Minecraft.
Semester 4 students presented two games: Hell Defender and Space Rumble. The first is a nine-level 3D isometric shooter that looked like it was inspired by Doom, while the second is a 3D arcade shooter inspired by Contra and was developed by a two-person team.
One of the most impressive games seen at the showcase was Unknown Impact. Originally a game developed by another team in a previous semester, the new team took on the challenge to finish the 4v4 multiplayer vehicle combat shooter. Instead of a deathmatch, the human team is tasked to defend a convoy, while the alien team is tasked to destroy it. The game also features various classes of vehicle, each with its own strengths and weaknesses.
The favorite of the showcase was Blue, an innovative 3D teambased multiplayer underwater vehicle shooter that features an innovative setting, gameplay and scoring system. The project, currently in its prototype phase, was developed by a team of 15.
A part of the 15 student team that developed Blue, the 3D underwater third person shooter.
A student demonstrating the gameplay in Blue.