Gran Turismo 6


Chas­ing Cars

For many years, the Gran Turismo se­ries has been the bench­mark when it comes to rac­ing sim­u­la­tors. Just last month, the lat­est ti­tle in this se­ries was launched and we man­aged to get in plenty of track time in this game. Is Gran Turismo 6 a game that’s worth the buzz?

At its core, GT6 re­mains much like its pre­de­ces­sors. The pri­mary ob­jec­tive in this game is to col­lect more (over 1,200 vir­tual) cars than you can pos­si­bly dream of, and com­pete in races around iconic real-world tracks or fic­tional tracks de­signed by the GT team. In ad­di­tion, GT6 also gives you the chance to par­tic­i­pate in other forms of driv­ing in modes called “Cof­fee Break Chal­lenges” and “Mis­sion Races”. Progress far enough into the game, and you’ll un­lock a spe­cial event that lets you spend some time on the moon! Need­less to say, GT6 is amaz­ingly packed with con­tent.

When it comes to tracks, there’s lit­tle doubt that GT6 is the ul­ti­mate video game ti­tle in terms of ac­cu­racy and va­ri­ety. In this game, you’ll be able to race in fa­mous tracks like Sil­ver­stone and Nur­bur­gring, among many more. Fan-fa­vorite fic­tional track Apri­cot Hill also made a re­turn in this game. While on the sub­ject of tracks, it’s great that Polyphony in­tro­duced a dy­namic day to night tran­si­tion mech­a­nism into GT6. With this fea­ture, you can race on cer­tain tracks that grad­u­ally turn into night, forc­ing you to rely on your car’s head­lights for vi­sion. Sadly, you can’t up­grade to HID light­ing.

Pre­ci­sion Driv­ing

Like its pre­de­ces­sors, GT6 also boasts top-notch han­dling re­al­ism. Each and ev­ery car will han­dle dif­fer­ently, with the car’s driv­e­train, weight, power and type of tires cur­rently be­ing equipped taken into ac­count. A larger and heav­ier R34 Nis­san Sky­line GT-R will have a harder time cling­ing to cor­ners than a Mit­subishi Evo­lu­tion VI, prov­ing that re­al­ism is truly the name of the game in GT6. Hav­ing said that, it’s a shame that play­ers can’t en­able the dam­age en­gine in sin­gle player mode. Head­ing online to par­tic­i­pate in online races is your only op­tion to ex­pe­ri­ence me­chan­i­cal dam­age.

Truth be told, we’d rec­om­mend spend­ing time in the online races in­stead of the solo ca­reer mode. Not only will you be able to turn on me­chan­i­cal dam­age, you can also have grid starts, com­pul­sory pit stops and prac­tice and qual­i­fy­ing rounds. For a more ac­cu­rate race ex­pe­ri­ence, online is the place to be.

Graph­i­cally, GT6 is both a dis­ap­point­ment and a mar­vel at the same time. Like GT5, there are both Pre­mium and Stan­dard cars. Pre­mium cars are given more at­ten­tion to de­tail, such as bet­ter anti-alias­ing treat­ment and an ac­cu­rate cock­pit view, com­plete with di­als and knobs, while Stan­dard cars only have a dark­ened in­te­rior for their cock­pit view. All the tracks look great, with cracks and sand pits ac­cu­rately po­si­tioned.

In a nut­shell, GT6 is great im­prove­ment over its im­me­di­ate pre­de­ces­sor in terms of con­tent and pre­sen­ta­tion. How­ever, we be­lieve it’s still not as pol­ished as it could’ve been. The dam­age me­chan­ics are still very for­giv­ing, and the au­dio leaves much to be de­sired (au­dio sounds like they are be­ing out­putted by mini speak­ers). It’s also worth not­ing that the B-spec mode is cur­rently ab­sent, but Polyphony has promised an up­date that will rem­edy this in the near fu­ture.









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