Tomb Raider: De­fin­i­tive Edi­tion

AC­TION-AD­VEN­TURE GENRE DE­VEL­OPER CRYS­TAL DY­NAM­ICS PUB­LISHER SQUARE ENIX PLAT­FORM PS4, XBOX ONE

HWM (Malaysia) - - REVIEWS - WORDS JOHN LAW

Start­ing Over

It’s been al­most a year since Crys­tal Dy­nam­ics (CD) re­booted the Tomb Raider se­ries. In the lat­est in­stall­ment, the de­vel­oper de­cided to do away with the do-or-die ac­ro­batic hero­ine and in­stead fea­tured a more naïve, in­ex­pe­ri­enced and raw Lara Croft. Ei­dos didn’t move to­wards mak­ing a se­quel just yet, how­ever, and has cho­sen to re-re­lease the game for the nextgen­er­a­tion con­soles as Tomb Raider: De­fin­i­tive Edi­tion.

Van­ity Point

Ob­vi­ously, the ques­tion you’re all prob­a­bly ask­ing is: “Is there any­thing dif­fer­ent about the De­fin­i­tive Edi­tion?” Yes and no, ac­tu­ally. To ad­dress the ele­phant in the closet, CD didn’t change, tweak or im­prove any­thing about the game­play. There is no new con­tent and nei­ther are there any bonus quests. What Ei­dos

“One of the ma­jor changes that you’ll no­tice is the mas­sive amount of cos­metic dif­fer­ences in Tomb Raider: De­fin­i­tive Edi­tion. Of the lot, the most ob­vi­ous cos­metic change is our pro­tag­o­nist her­self, Lara.”

did do, how­ever, was to give the game a rel­a­tively ma­jor graph­ics over­haul.

One of the ma­jor changes that you’ll no­tice is the mas­sive amount of cos­metic dif­fer­ences in Tomb Raider: De­fin­i­tive Edi­tion. Of the lot, the most ob­vi­ous cos­metic change is our pro­tag­o­nist her­self, Lara. Com­pared to the orig­i­nal re­lease, CD had given her a facelift, in more ways than one. Her eyes are big­ger, rounder even. Her lips have more body and her fea­tures slightly more re­fined. The idea be­hind this change, as CD de­scribes, was that they wanted to give Lara a more ma­ture and ‘lady-like’ look, while main­tain­ing that cru­cial ‘sur­vival’ el­e­ment within her.

There are cer­tain draw­backs to this change. While hav­ing slightly bet­ter looks and fa­cial fea­tures, the new Lara ac­tu­ally feels quite plas­tic. In the orig­i­nal re­lease, play­ers would be able to see Lara’s face con­tort with all the emo­tions un­der the sun when­ever she was put in a pre­car­i­ous sit­u­a­tion. With the new facelift, there is a se­vere lack of emo­tion to match her cries, shouts and screams. Long story short: while her cries of agony sound con­vinc­ing, the new face doesn’t re­ally make it seem that way.

Even Lara’s hair is dif­fer­ent. Com­pared to the pre­vi­ous edi­tion, it now moves as the wind blows, lit­er­ally. This graph­i­cal ad­di­tion may not seem much to many of us, but this small fea­ture ac­tu­ally shows how adamant CD was in bring­ing a deeper sense of re­al­ism into the game.

Devil in the De­tails

Apart from the hero­ine, CD has also added in more de­tails to the en­vi­ron­ment. Tak­ing ad­van­tage of the power of the PlayS­ta­tion 4, bushes and fo­liage bris­tle at Lara’s touch and over­all en­vi­ron­men­tal light­ing is more nat­u­ral. Even the physics of Lara’s weapons and items have been given life, swing­ing and bounc­ing to the rhythm of Lara’s ac­tions.

In terms of additional con­tent, the de­vel­oper has added sev­eral dig­i­tal ex­tras, as well as new tombs through­out the game, with some of them ac­ces­si­ble very early in the game now.

For those of you who have al­ready played the game, Tomb Raider: De­fin­i­tive Edi­tion is sim­ply a pol­ished up ver­sion of the first. If you’re all for the hum­ble amount of additional con­tent within it, you won’t re­gret. If you’re new to the fran­chise: This ver­sion of the game is se­ri­ously where you should start.

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