OUTOFTHISWORLD

Mon­u­ment Val­ley

HWM (Malaysia) - - GAX - by MichaelLow

ESCHER WOULD BE PROUD

For those who’ve been fol­low­ing the mo­bile gam­ing scene re­cently, chances are you’ve came across the eye-catch­ing puz­zler that is Mon­u­ment Val­ley. A brain­child of de­sign dig­i­tal stu­dio ustwo, the game is best de­scribed as a stylish puz­zler, where the player is tasked to guide Princess Ida through a se­ries of fan­tas­ti­cal mon­u­ments that are straight out of M.C. Escher’s imag­i­na­tion. Through clever ma­nip­u­la­tion of the con­struct’s per­spec­tive, paths that were once in­ac­ces­si­ble are sud­denly opened for our pointy­hat hero­ine to make her way to the des­ti­na­tion.

MIN­I­MAL­IST VI­SU­ALS

Mon­u­ment Val­ley rep­re­sents a breath of fresh air in a mar­ket that is filled with free-to-play and freemium ti­tles. The puzzles are rarely frus­trat­ing, and it’s such a de­light when­ever you work out the op­ti­cal il­lu­sion nec­es­sary to ad­vance for­ward. Un­like most games, there is min­i­mal hand­hold­ing in Mon­u­ment Val­ley, re­ly­ing in­stead on sub­tle vis­ual cues and am­bi­ent sound ef­fects to en­cour­age ex­plo­ration.

Gor­geous iso­met­ric vi­su­als aside, ev­ery­thing else, from its ex­cel­lent pac­ing to in­tu­itive touch con­trols, work beau­ti­fully to­gether. If there’s any com­plaint to be made, it’s that the game ends just when it gets in­ter­est­ing, but there’s no short­age of ‘wow’ moments from start to end.

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