Be­yond Grav­ity

HWM (Malaysia) - - GAX - by MichaelLow



Our smart­phones have long served to stave bore­dom dur­ing daily com­mutes and long-haul flights, and we find our­selves fa­vor­ing mo­bile games with quick, pick-me-up game­play in the hopes that they pro­vide enough short bursts of fun to get us through the lull. How­ever, these moments of bliss are usu­ally short-lived when the dreaded in-app pur­chases rear their ugly heads just when things start to get in­ter­est­ing. Thank­fully, Be­yond Grav­ity is noth­ing like that. This pro­ce­du­rally-gen­er­ated plat­former ac­tu­ally has the player rely on their hand-eye co­or­di­na­tion skills, and not spend ac­tual money to un­lock up­grades and fea­tures. Af­ter all, the game is all about jump­ing from one planet to the next, and col­lect­ing as many pick­ups as you can. Along the way, play­ers will face ad­di­tional ob­sta­cles, which serve to re­set the mul­ti­plier and plunge the bearded space ex­plorer to his doom. NOT A SE­QUEL TO THAT SAN­DRA BUL­LOCK MOVIE While the game­play may sound repet­i­tive, de­vel­oper Qwi­boo in­tro­duced over 30 goals, which when achieved, re­ward the player with siz­able loots that can then be used to un­lock up­grades, such as 3x mul­ti­plier, triple jump, and ad­di­tional cos­tumes. We ab­so­lutely adore its old-school car­toon graph­ics, one-but­ton sim­plic­ity, and re­playa­bil­ity value.

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