HWM (Malaysia) - - FEATURE -

Among the stan­dard de­vice up­dates, per­haps the most in­ter­est­ing prod­uct out of the Sam­sung sta­ble to keep it at the fore­front of mo­bile in­no­va­tion is the Gear VR.

The re­sult of a deep and in­te­grated part­ner­ship with Ocu­lus, Sam­sung was able to de­liver the first widely avail­able mo­bile vir­tual re­al­ity (VR) head­set that is op­ti­mized for use ex­clu­sively with the GALAXY Note 4 as its dis­play. And with the in­creased res­o­lu­tion of the Note 4, it is one of the sharpest, most vivid VR dis­plays avail­able to­day.

Un­like the Ocu­lus Rift though, the Gear VR re­quires no teth­er­ing of wires and con­nec­tion to a com­puter. You just slot the GALAXY Note 4 in front of the dual-lenses and it will de­liver the pro­cess­ing and dis­play fea­tures.

Nav­i­gat­ing the in­ter­face and fea­tures is mainly done with head move­ments, taps on the track­pad and back but­ton on the right side of the Gear VR.

At press time, the Gear VR pro­vides a choice of four sce­nar­ios: VR Cin­ema, VR Games, 360-de­gree video and ed­u­ca­tional/ex­per­i­men­tal con­tent. VR Cin­ema al­lows you to watch a play in 3D-like en­vi­ron­ments where you can ex­plore the the­atre by turn­ing your head in dif­fer­ent di­rec­tions. You also can pi­lot a space craft through an as­ter­oid field and take on en­emy tar­gets in VR Games.

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