FU­TURE OF VR GAM­ING

HWM (Malaysia) - - ED'S NOTE -

For the long­est time, Sony’s an­swer to the vir­tual re­al­ity boom went by the Pro­ject Mor­pheus moniker, which sounded cooler than it should for an in-de­vel­op­ment name. Fol­low­ing two brief ap­pear­ances at E3 and gamescom this year, Sony for­mally re­vealed the of­fi­cial name for its stylish, curvy VR head­set at the SCEJA press con­fer­ence two days ahead of the 2015 Tokyo Game Show. Some­how, ‘PlayS­ta­tion VR’ - while a no-brainer from a mar­ket­ing stand­point - just doesn’t have the same ring it used to.

But putting that aside, the PS VR re­mains com­fort­able to wear (fit­ting nicely even for those who are rock­ing glasses like yours truly), though the lack of built-in head­phones meant that a sep­a­rate unit (*wink* Gold Wire­less Stereo Head­set *wink*) will have to wrap above the PS VR for the im­mer­sion to work. A to­tal of 10 demos were playable at the PlayS­ta­tion booth, some of which of­fer a great deal more in­ter­ac­tiv­ity, while a few were noth­ing more than glo­ri­fied tech demos cre­ated specif­i­cally for the show floor.

Dur­ing the con­fer­ence, Sony Com­puter En­ter­tain­ment CEO An­drew House an­nounced that the VR head­set will be “priced as a new gam­ing plat­form” and it will go on sale in the first half of 2016. If that’s in­deed the case, then the PS VR will likely cost around RM1,599 (when tak­ing the PlayS­ta­tion 4’s price drop into con­sid­er­a­tion). That’s quite an in­vest­ment for what would amount to 10 sup­ported ti­tles when it hits store shelves next year. It’ll be in­ter­est­ing to see how gamers re­spond to Sony’s bold VR gam­ble.

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