A history of VR
Contrary to the image of a person with a lightweight brick (or cardboard) strapped to their faces, the idea of “virtual reality” was a simple one: to recreate or simulate an environment other than the one a person is currently in. Of course, as technology advances, the standards of what is realistic enough to be considered VR rises; what was immersive enough back then no longer does the job, much like how today we go for 3D movies when theater used to suffice once upon a time.
Vision, being one of our most vital senses, is key to the functionality of VR and its equipment. Essentially, they trick our vision into having us believe we are in a different world; a different reality, a virtual reality. These were evident in the 60s, with military and medical simulators serving as training for personnel, preparing them for the eventual encounter with a similar situation in real life. Tech such as this was expensive, especially so back then. Only institutions such as these saw VR as a necessity, and had the kind of money to invest in it. For everyone else, it was simply too expensive and, with computer technology back then, simply not visually immersive enough. The dream of VR – if anyone had it – was buried beneath a pile of other more achievable ones, the Internet being one of them.