VR in train­ing and ed­u­ca­tion

HWM (Malaysia) - - FEATURE -

The ben­e­fits brought by the VR im­mer­sion is not lim­ited to that of the en­ter­tain­ment world. Lo­cal devel­oper HezMe­dia has dab­bled in mak­ing ed­u­ca­tional pro­grams for VR us­ing the Ocu­lus Rift plat­form. One of its projects is called VR­tu­al­ize, tar­get­ing the field of Health, Safety and En­vi­ron­ment. The idea be­hind this is to cut po­ten­tially cut down the train­ing pe­riod of per­sonal from days to mere hours, us­ing VR to sim­u­late emer­gen­cies such as fires and flash floods and mon­i­tor­ing per­son­nel per­for­mance from there, in­stead of hav­ing to recre­ate them in real life. This leads to sav­ings in not only time, but costs as well for the rel­e­vant in­dus­tries.be fea­si­ble, and VR as an idea, re-en­tered the spotlight.

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