AU REVOIR, IROQUOIS
Metal Gear Solid V: The Phantom Pain
SAVING THE BEST FOR LAST Konami’s last blockbuster is also the last project by Kojima Productions. Metal Gear Solid V: The Phantom Pain (MGS V) is the last gear in the machinations of the Metal Gear saga and the missing link between the timelines of Big Boss and Solid Snake. There’s a lot on the line with this one title. Will our expectations of the title be met? Will it fall short, or will it – in typical Kojima fashion – still manage to exceed expectations and blow the gaming world out of the water?
Ordinarily, I’d just say “Yes, and some,” but that’s such a massive understatement that I’d be doing a major injustice to this game. ROLLING WHERE NO GEAR HAS ROLLED BEFORE Just as the series comes to an end, it also took a massive change in direction by going open world. The explorable area is massive, but unfortunately, there’s little to do in between main and sub missions (side ops). You can wander the vast game world in between, but letting your guard down may result in you getting into a gunfight with enemy patrols on foot or on wheels, or even mauled down by the more vicious wildlife, like wild dogs and brown bears.
In areas where you do see action however, things are properly challenging. The open world allows for more complex patrol routes for enemies in and around outposts, and also for enemies on patrol between them to join in their ranks, when you least expect it. As you undertake more missions, enemies also adapt to your tactics, like wearing helmets if you favor headshots and getting flashlights and night vision goggles if you carry out a lot of your missions at night.
Matching the open-world complexity is the dynamic time and weather system. In
the day and night system plays a vital role in how your mission goes. You will have to change tactics in response to the rising or setting sun, as this affects your vision as well as your enemies’. Random sandstorms and rain may also come in, forcing you to adapt your strategies and tactics as fluidly as the game flows.
Assuming you’re doing side
Occasionally, there’s space between
patrols for you to get up close.