HOUSE ON HAUNTED HILL Horror video games can usually be summarized with the phrase “you’ve seen one, you’ve seen them all”. This holds a lot of weight, as many of them tend to share similar gameplay characteristics with one another: jump scares, supernatural entities, and more jump scares.
Thankfully, is not such a horror game. But that’s not to say that it doesn’t have the conventional traits of a horror game such as the ones we’ve mentioned earlier though, because it has plenty of those. But what it has in addition to all that, is a well thought out storyline that doesn’t just revolve around you frantically trying to run away from whatever it is that’s tormenting you. You see, the storyline of
heavily banks in on the ‘butterfly effect’ theory, which essentially means that the events of the game isn’t entirely set in stone. Instead, the (many) decisions that you’ll be obliged to make throughout the course of the game will effectively determine how the rest of the game plays out. Yes, it also means that this game is nonlinear (to a fashion).
What’s more, unlike most horror games, where players will only be able to control the main protagonist, players will be able to take control of the eight main characters of
– each with their own unique storyline arc that would ultimately culminate with an overall picture of what’s really happening in the cold, dark, and secluded winter retreat that is Blackwood Mountain. DECISIONS, DECISIONS As we’ve highlighted earlier, players will be needing to make plenty of (often times off-thecuff) decisions in like whether or not they should risk a shortcut when running away from an insidious force, or play it safe by staying by following the path. In that sense, the game offers plenty of replayability.
There’s plenty of quick-time events to be found in
as well. But unlike most other games – where your delayed response will often end up with you restarting the game from your last checkpoint – mistiming a quick-time event in
wouldn’t necessary result in your immediate death. Unless, of course, you happen to be leaping across a seemingly bottomless ditch and whether you successfully vault across it depends on whether you can mash the specified button on time.
Also, don’t expect to spoon-feed you with where you should be going next by providing you with the luxury of a map, as it’s entirely up to you to explore its spooky, frigid environments for clues to point you in the right direction.
All in all, we thoroughly enjoyed our time with
despite its many bloodcurdling jump scares, as it still managed to captivate us with its comprehensive plot, likeable characters, and its beautifully designed winter landscape. This says a lot, especially since it’s coming from a writer who, if it wasn’t for the sake of his job, wouldn’t go near any horror video game with a tenfoot pole.
TESTED & RATED
You best choose wisely…