(UN)CHARTED TER­RI­TORY

Un­charted: The Nathan Drake Col­lec­tion

HWM (Malaysia) - - GAX - EDITORIAL - Un­charted: The Nathan Drake Col­lec­tion Col­lec­tion The Nathan Drake 4: A Thief’s End. Drake’s For­tune Un­charted Un­charted: Drake’s For­tune Among Thieves De­cep­tion. A Thief’s End IanChee Drake’s

REMAP­PING FA­MIL­IAR LANDS Some­times, we pick up older games sim­ply be­cause of the nos­tal­gia we may have for them. Th­ese days though, more of­ten than not, we don’t do it be­cause it hurts our eyes to do so, metaphor­i­cally speak­ing. That is, as we see it, the whole point of re­mas­ters. And what a re­mas­ter hap­pens to be.

First things first: this is nicely called

be­cause in it are the first three games in the Un­charted se­ries. In essence, you’re get­ting three games for the price of one, which makes it a pretty good deal, es­pe­cially if you’re new to the Un­charted se­ries and be­came in­ter­ested af­ter watch­ing this year’s jaw­drop­ping E3 trailer of

Even for old-timers of the se­ries, it’s a good way to re­visit the pre­vi­ous ad­ven­tures with new vi­su­als.

Go­ing into the de­tails, those who have played

will no­tice that quite a fair bit of the in-game as­sets have been com­pletely re­done. Con­sid­er­ing the mas­sive im­prove­ment in vis­ual de­tails from the first game to the sec­ond, this was nec­es­sary so that the tran­si­tion be­tween ti­tles feel as smooth and seam­less as pos­si­ble for the re­mas­tered edi­tions. The graph­i­cal im­prove­ments for the later in­stall­ments are not as im­mense, but the ea­gle-eyed among you will be able to dis­cern the fine tex­ture im­prove­ments and much more re­al­is­tic light­ing. The pre-ren­dered cutscenes also get their share of tex­tu­ral re­fine­ments, but the art style does serve as a re­minder that th­ese are games that are at least five years old. RE­FIN­ING ROUGH EDGES Of course, vi­su­als are not the only thing that is im­proved. Game­play has been made smoother, with many up­dates to to make all three games feel like a sin­gu­lar ex­pe­ri­ence. The re­sult is a more con­sis­tent ex­pe­ri­ence across the three ti­tles, with less frus­tra­tion and a more re­ward­ing ex­pe­ri­ence over­all, es­pe­cially where com­bat is con­cerned. Don’t be ex­pect­ing any­thing vastly dif­fer­ent from their orig­i­nal in­car­na­tions, like be­ing able to throw back grenades at en­e­mies, even if that would be a much­wel­comed im­prove­ment.

Of course, fit­ting three games’ worth of data into the size of one means it comes at a cost and that is the cut­ting off of mul­ti­player con­tent for

and If mul­ti­player is what you’re af­ter though, you’ll be get­ting mul­ti­player beta ac­cess to when it comes about.

by

CON­CLU­SION

The first gets the most ‘re­mas­ter­ing’ treat­ment, look­ing com­pa­ra­ble now to the later two ti­tles.

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