FEVER TIME

Per­sona 4: Danc­ing All Night

HWM (Malaysia) - - GAX - EDITORIAL - There are very few video game fran­chises – es­pe­cially one that started out as a fourth in­stall­ment in an es­tab­lished RPG se­ries – that can jump from genre to genre with­out los­ing the very essence that res­onates deeply with their fans. Per­sona 4, first rel

with 2D

and was in the works, many saw it as a nat­u­ral pro­gres­sion for the fran­chise, thanks in no small part to the catchy, in­fec­tious tunes by res­i­dent com­poser Shoji Me­guro. SHOW US WHAT YOU GOT Upon start­ing up

you will be greeted by a groovy new in­tro­duc­tory se­quence, fol­lowed by a main menu that’s burst­ing with col­ors and at­ti­tude. Two modes that will im­me­di­ately draw your at­ten­tion are Story Mode and Free Dance. The former, which takes place af­ter the events in

re­volves around the dis­ap­pear­ance of idol group ‘Kanamin Kitchen’, who are set to per­form along­side Rise Ku­jikawa, Yu Narukami, and the In­ves­ti­ga­tion Team at the Love Meets Bonds (LMB) Fes­ti­val. The lat­ter op­tion lets you skip right into the in­di­vid­ual songs and vary­ing dif­fi­culty lev­els, which we’ll get into later.

Like the story is pre­sented in a vis­ual novel for­mat, com­plete with voiceovers and se­lectable dia­log op­tions. The nar­ra­tive, which can be long-winded at times, is bro­ken into chap­ters and punc­tu­ated by dance bat­tles that fea­ture the col­or­ful casts and their flu­idly an­i­mated dance moves. There are 26 songs (and remixes) in to­tal, with cos­tumes, ac­ces­sories, and ad­di­tional tracks avail­able as un­lock­ables (from the in-game shop) and paid DLCs.

fans will ap­pre­ci­ate the wardrobe of dress-up pos­si­bil­i­ties, while rhythm game vet­er­ans will feel right at home with the game­play setup, which com­bines timed but­ton presses with Uni­son and Hold Notes, as icons rep­re­sent­ing the di­rec­tional and face but­tons flow from the cen­ter to­wards the left and right edges of the screen. There’s also Fever Time, which is trig­gered with suc­ces­sive com­bos and Fever Rings, bring­ing in a dance part­ner to send your high score and Hype Gauge soar­ing to the top.

by

CON­CLU­SION

Weapons not al­lowed.

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