Fall­out 4

HWM (Malaysia) - - GAX - Fall­out Fall­out Fall­out 4 Fall­out Fall­out Fall­out Fall­out 4’s Doom, Fall­out 4 Fall­out 3 JohnLaw

A PAR­ENT’S DUTY For those not in the know, in­stead of ex­plain­ing the en­tire his­tory of the uni­verse (which in­cludes the pre­vi­ous

in­stall­ments), we’ll sum it up for you: it’s a game that is based on a post-apoc­a­lyp­tic fu­ture, where nu­clear war has dev­as­tated the world. With that said, how­ever, takes a stand in be­ing dif­fer­ent, with an open­ing se­quence that gives play­ers a glimpse of life be­fore the war, up till the point where you are ush­ered to the VaultTec bunker, when it all went hor­ri­bly wrong.

As with all ti­tles, you as­sume the role of a mem­ber of Vault 111 (which is lo­cated in Bos­ton, Mas­sachusetts), but one with a fa­mil­ial twist. Your char­ac­ter is the Sole Sur­vivor (also the de­fault ref­er­ence of your in-game char­ac­ter) of a cryosta­sis ex­per­i­ment, who awak­ens 200 odd years af­ter the war be­tween the U.S and China. Your spouse, who was in the cryo pod op­po­site you, was mur­dered, and your in­fant son was kid­napped in the process. FIGHT­ING TO SUR­VIVE Much like the re­cent two in­stall­ments, com­bat sys­tem is a shooter with an in­ter­change­able first-per­son and third-per­son view. Of course, many of the es­tab­lished pil­lars were also given a facelift. Of th­ese, the com­bat pil­lar is per­haps the one as­pect of the se­ries that has been re­worked many times over the course of the game’s de­vel­op­ment, so much so that Bethesda ac­tu­ally roped in id Soft­ware to help cre­ate a more fluid com­bat ex­pe­ri­ence. This re­sulted in a com­bat sys­tem that plays very much like only in­stead of killing demons, you’re killing feral ghouls, Death­claws, and all man­ners of ir­ra­di­ated crea­tures.

Even the game’s tit­u­lar S.P.E.C.I.A.L and perks chart has been sig­nif­i­cantly changed, and com­bined into a sin­gle in­ter­ac­tive and an­i­mated chart. Un­like the pre­vi­ous two

ti­tles, how­ever, both the S.P.E.C.I.A.L perks and skills un­der the re­spec­tive pil­lar now share the same skill point gained from each level, which means that play­ers must care­fully con­sider their char­ac­ter build, more so than be­fore.

also adds a new pil­lar: weapons and ar­mor cus­tomiza­tion, as well as build­ing set­tle­ments. Dur­ing game­play, play­ers can mod­ify and change the char­ac­ter­is­tics of items via the use of ded­i­cated work­benches. For ex­am­ple, play­ers can mod­ify a pis­tol or ri­fle’s cal­iber, im­prove their ac­cu­racy, or in the case of en­ergy weapons, com­pletely con­vert them from a one-handed pis­tol into a full-func­tion­ing laser ri­fle.

Build­ing set­tle­ments is es­sen­tially a mini-game that en­ables you to har­vest food and un­lock spe­cial sup­port ac­tions from them, such as call­ing in an ar­tillery strike on un­sus­pect­ing tar­gets. Last but not least is the size of the map. De­spite be­ing a ra­di­ated waste­land, Bethesda man­aged to do an ex­em­plary job in keep­ing the Com­mon­wealth more vi­brant in col­ors than the




In Your Face!

Newspapers in English

Newspapers from Malaysia

© PressReader. All rights reserved.