THE NUCLEAR AGE
A PARENT’S DUTY For those not in the know, instead of explaining the entire history of the universe (which includes the previous
installments), we’ll sum it up for you: it’s a game that is based on a post-apocalyptic future, where nuclear war has devastated the world. With that said, however, takes a stand in being different, with an opening sequence that gives players a glimpse of life before the war, up till the point where you are ushered to the VaultTec bunker, when it all went horribly wrong.
As with all titles, you assume the role of a member of Vault 111 (which is located in Boston, Massachusetts), but one with a familial twist. Your character is the Sole Survivor (also the default reference of your in-game character) of a cryostasis experiment, who awakens 200 odd years after the war between the U.S and China. Your spouse, who was in the cryo pod opposite you, was murdered, and your infant son was kidnapped in the process. FIGHTING TO SURVIVE Much like the recent two installments, combat system is a shooter with an interchangeable first-person and third-person view. Of course, many of the established pillars were also given a facelift. Of these, the combat pillar is perhaps the one aspect of the series that has been reworked many times over the course of the game’s development, so much so that Bethesda actually roped in id Software to help create a more fluid combat experience. This resulted in a combat system that plays very much like only instead of killing demons, you’re killing feral ghouls, Deathclaws, and all manners of irradiated creatures.
Even the game’s titular S.P.E.C.I.A.L and perks chart has been significantly changed, and combined into a single interactive and animated chart. Unlike the previous two
titles, however, both the S.P.E.C.I.A.L perks and skills under the respective pillar now share the same skill point gained from each level, which means that players must carefully consider their character build, more so than before.
also adds a new pillar: weapons and armor customization, as well as building settlements. During gameplay, players can modify and change the characteristics of items via the use of dedicated workbenches. For example, players can modify a pistol or rifle’s caliber, improve their accuracy, or in the case of energy weapons, completely convert them from a one-handed pistol into a full-functioning laser rifle.
Building settlements is essentially a mini-game that enables you to harvest food and unlock special support actions from them, such as calling in an artillery strike on unsuspecting targets. Last but not least is the size of the map. Despite being a radiated wasteland, Bethesda managed to do an exemplary job in keeping the Commonwealth more vibrant in colors than the
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In Your Face!